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Posted

I saw this post on r/feedthebeast and I thought it could be a good idea, I don't know if it was already suggested or if it is possible.

"When you launch the game it loads and checks everything that the mods add - but this does not need to be done at every single startup.
Do it once, and save the result. Save the item/Block IDs somewhere, what ever else is needed too. And upon startup just check if anything has changed - if not, use the already existing data."

Posted

Not possible. This has already been asked before.

The parallel mod loading in 1.14 would increase the loading speed a lot though.

Some tips:

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Posted

To my knowledge you're describing something like a savestate system, in which case the "state" would still need to be saved and loaded back which would still take time, and depending on how the constituent mods were designed the state might need to be rebuilt entirely at any time for any number of reasons.

There is not some magic fix for this when any poorly made mod could invalidate the whole thing at any time therefore negating any benefit of the system.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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