Posted August 23, 20196 yr I am trying to simulate a player clicking to pick up and put down items in a ChestGUI (A macro for crafting certain items in a custom crafting table). I found the following method: PlayerControllerMP#windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityPlayer playerIn); I found a few things with it: - windowID is the Id of a Container, which doesn't work with the bottom Gui of a ChestGUI (A InventoryPlayer). - mouseButtonClicked is 0 for left click, 1 for right click. - Mode is either 0, 1, 3, or 5. 1 is used for picking up item, 0, is used for putting it down, 3 and 5 are used for dragging. Now my problem: - The top IInventory (InventoryPlayer) has no ID. - The bottom IInventory (ContainerLocalMenu) has no ID. It extends InventoryBasic but that has nothing.
August 23, 20196 yr 28 minutes ago, Big_Bad_E said: ID. The ID is stored in the container like you said not the inventory. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 24, 20196 yr Author 21 hours ago, Animefan8888 said: The ID is stored in the container like you said not the inventory. Duh, I wasn't thinking about this! Thanks!
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