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Posted (edited)

Hello, i try to create a Checkbox.

Here u see:

 

Adding the button:

buttonList.add(new GuiCheckBox(888, this.width / 2 - 155, this.height / 6 + 24 - 6));

 

Code of GuiCheckbox Class:

package net.foxmod.gui.menu;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

class GuiCheckBox extends GuiButton {

    private boolean isChecked;
    protected static final ResourceLocation a = new ResourceLocation("foxmod/cosmetics/check.png");

    public GuiCheckBox(int id, int xPosition, int yPosition, boolean initialState) {
        super(id, xPosition, yPosition, 18, 18, "");
        isChecked = initialState;
    }

    public GuiCheckBox(int id, int xPosition, int yPosition) {
        this(id, xPosition, yPosition, false);
    }

    public void setChecked(boolean checked) {
        isChecked = checked;
    }

    public boolean isChecked() {
        return isChecked;
    }

    public void drawButton(Minecraft par1Minecraft, int xMousePosition, int yMousePosition) {
        int spriteX = 0;
        int spriteY = isChecked ? 18 : 0;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        Minecraft.getMinecraft().getTextureManager().bindTexture(a);
        drawTexturedModalRect(x, y, spriteX, spriteY, 17, 17);
    }
}

 

Here is my Structure of resources Folder. And at the left side, the empty button..

 

112211.PNG

 

Edited by nxtVentix
Posted
8 minutes ago, nxtVentix said:

new ResourceLocation("foxmod/cosmetics/check.png");

This is not a proper resource location it should look like this.
 

new ResourceLocation("modid", "textures/path/to/file.png");

 

  • Confused 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 hour ago, Animefan8888 said:

This is not a proper resource location it should look like this.
 


new ResourceLocation("modid", "textures/path/to/file.png");

 

i Changed it correctly. But it still doesn't work

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