Jump to content

[1.12][Solved] How to change an item texture based on the amount in the stack


Recommended Posts

Posted (edited)

Hi!

I'm trying to create a shard for one of my items where you cut it and it gives you it's shard's, I want the texture to change based on the amount in the stack, for example, if the ItemStack limit was 2 then if you held there was only 1 in the stack then the texture would show 1 shard but if there was 2 in the texture would change to show 2 shards.

 

What code do I have to use to make different variants for the same item and how do I get the item to change variants?

 

Edit: Nevermind I figured out how!

 

Here is how I did it

 

In my common proxy, I added 

public void registerItemVariant(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) {}

and in my client proxy, I added 

@Override
public void registerItemVariantRenderer(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) {
   	ModelBakery.registerItemVariants(item, names);
    ModelLoader.setCustomMeshDefinition(item, meshDefinition);
}

 

Next, I created a new class called ItemMeshDefinitionHandler and did this

public class ItemMeshDefinitionHandler implements ItemMeshDefinition {

    @Override
    public ModelResourceLocation getModelLocation(ItemStack stack) {
        if(stack.getItem() == ItemInit.DIAMOND_SHARD) {
            if(stack.getCount() == 1) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory");
            } else if (stack.getCount() == 2) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            } else  {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            }
        } else if(stack.getItem() == ItemInit.COAL_SHARD) {
            if(stack.getCount() == 1) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory");
            } else if (stack.getCount() == 2) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            } else  {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            }
        }        
        
        return null;
    }

}

 

Then in a new class named ItemShard and extended my ItemBase class (In my ItemBase class it implements IHasModel) and did this

public class ItemShard extends ItemBase {
    
    public String name;
    
    public ItemShard(String name, CreativeTabs creativeTab) {
        super(name, creativeTab);
        this.name = name;
        setMaxStackSize(8);
    }
    
    @Override
    public void registerModels() {
        Main.proxy.registerItemVariantRenderer(this, new ItemMeshDefinitionHandler(), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_1", "inventory"), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_2", "inventory"));
        
    }
}

 

Then finally I added the item to my ItemInit

public static final Item DIAMOND_SHARD = new ItemShard("diamond_shard", Main.CreativeTab);

 

Edited by benjamin7006
Solved! plus added a tiny tutorial

Boredom Strikes Again 

Posted (edited)
  On 8/23/2019 at 4:37 AM, benjamin7006 said:

Next, I created a new class called ItemMeshDefinitionHandler and did this

public class ItemMeshDefinitionHandler implements ItemMeshDefinition {

    @Override
    public ModelResourceLocation getModelLocation(ItemStack stack) {
        if(stack.getItem() == ItemInit.DIAMOND_SHARD) {
            if(stack.getCount() == 1) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory");
            } else if (stack.getCount() == 2) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            } else  {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            }
        } else if(stack.getItem() == ItemInit.COAL_SHARD) {
            if(stack.getCount() == 1) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory");
            } else if (stack.getCount() == 2) {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            } else  {
                return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory");
            }
        }        
        
        return null;
    }

}

 

Expand  

You might want to use string concatenation instead of the large bulk of ifs.

Edited by DavidM

Some tips:

  Reveal hidden contents

 

Posted
return new ModelResourceLocation(stack.getItem().getRegistryName() + "_" + Math.min(stack.getCount(),3), "inventory");
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.