Jump to content

Recommended Posts

Posted

Hello! I am a new mod developer so this is my first attempt at creating a mod. I've set up the project just fine according to the tutorials I'm following. I've run "gradlew.bat setupDecompWorkspace" and "gradlew.bat eclipse" and those worked just fine without any errors. Next, I set my eclipse workspace to the "eclipse" folder inside of my project folder. I am basically setting everything up how you are supposed to. After that, I pressed the green play button in eclipse that is supposed to run Forge with my mod, but it just gives this crash instead:

https://pastebin.com/dGFJ9Dni

The only code in my project is just the Hello World example mod code it gives you when you first create a mod. I haven't changed anything. According to the tutorials I'm looking at, this should run fine. What is my problem?

Also, I don't know if this helps, but the JAVA_HOME environment variable is set to C:\Program Files\Java\jdk1.8.0_161 and my PATH variable is set to %JAVA_HOME%\bin

And just to rule the last thing out, both Minecraft and Forge work just fine when running them from the launcher (not from eclipse).

Anyways, I really want to get into modding and this wasn't the warm welcome from Forge I was expecting. Any help is appreciated!

Posted

You should update your JDK.

Also there's no need to set your eclipse workspace inside the mod since Eclipse has added/improved their Gradle integration.

 

Can I ask what particular tutorial you're following?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted
  On 8/23/2019 at 9:06 PM, DaemonUmbra said:

You should update your JDK.

Also there's no need to set your eclipse workspace inside the mod since Eclipse has added/improved their Gradle integration.

 

Can I ask what particular tutorial you're following?

Expand  

I am following this tutorial here:

https://suppergerrie2.com/minecraft-1-12-modding-with-forge-1-getting-started/

Also, doesn't the Forge Gradle use java 1.8? Also, from all I can see, you need an oracle account to download java 1.8 since it isn't supported anymore.

Posted
  On 8/23/2019 at 9:47 PM, Quittime said:

Also, from all I can see, you need an oracle account to download java 1.8 since it isn't supported anymore.

Expand  

This is true, but oracle accounts are free. So make one.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

I immediately don't like that tutorial.

Try this one: https://cubicoder.github.io/tutorials/1-12-2/tutorials/

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted (edited)
  On 8/24/2019 at 1:02 AM, DaemonUmbra said:

I immediately don't like that tutorial.

Try this one: https://cubicoder.github.io/tutorials/1-12-2/tutorials/

Expand  

Thank you so much for the suggestion. Sadly, I still get a similar crash when I follow the "setting up the development environment" one:

https://pastebin.com/0kKxKiWd

Edit: This ^ uses the outdated JDK but I re-did it with the latest JDK and it still gives the same crash:

https://pastebin.com/UVbJQiu2

If I do manage to get Forge working properly, I will check it out though ?

Edited by Quittime
Adding information
Posted

What's your GPU?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Are you able to run the game outside of a dev environment?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

UPDATE: I've discovered that in my crashes contain this line:

OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.

 

and I will like to address a few things that make my problem different from other people that get this error. I can run Minecraft and Forge perfectly fine from the launcher, or even other launchers like the technic launcher, unlike most people. My GPU isn't old and its drivers are updated. I have also tried everything on this since a lot of people on other forums recommend it:

http://hopper.minecraft.net/help/pixel-format-not-accelerated/

but nothing applies to me. Remember that I'm still open to suggestions and your help is appreciated. I will continue to search and if I find a solution, I will post it here. Thank you!

Posted

Try running gradlew setupDecompWorkspace --refresh-dependencies

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I don't know if this will help or not, but when I had this issue on the most recent version: (after they removed setupdecompworkspace)

 

I had to run a command:

gradlew genEclipseRuns

 

To fix my Eclipse, i had to run these commands in this order:

gradlew clean

gradlew genEclipseRuns

gradlew eclipse

 

it was critical to run "genEclipseRuns" before "eclipse."

Posted
  On 8/24/2019 at 10:31 PM, max2461 said:

I don't know if this will help or not, but when I had this issue on the most recent version: (after they removed setupdecompworkspace)

 

I had to run a command:

gradlew genEclipseRuns

 

To fix my Eclipse, i had to run these commands in this order:

gradlew clean

gradlew genEclipseRuns

gradlew eclipse

 

it was critical to run "genEclipseRuns" before "eclipse."

Expand  

I think that command was introduced in forge for 1.13. In 1.12, like you kind of said, setupDecompWorkspace is used instead.

Posted

I booted up an Ubuntu virtual machine just to see if I would get the same error and it worked! I won't mark this as solved just yet because using a virtual machine with a completely different operating system isn't really a solution. I will still be open to suggestions as well because virtual machines are really slow. I also won't be changing my system's OS to Ubuntu either because that's too much of a commitment and Windows 10 is best for gaming. Anyways, thanks to everyone for the comments. I will try to create some cool mods in Ubuntu, so be prepared for more from me!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
    • Crashes the server when trying to start. Error code -1. Log  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.