Jump to content

Recommended Posts

Posted

Ok, so maybe I'm googling the wrong thing, but I've looked through tons of stuff on NBT and capabilities and I can't seem to figure this out. I have a block that provides the player with 7 "bungee" items that when used will teleport you back to the block you got the item from. However, I can't seem to figure out how to get this to work.

Say my code is this:

i.insertItem(0, new ItemStack(new WaypointBungee(pos), 7), false);

Not only does the item not appear in the inventory, but when I register the item, I have nothing to put as the constructor parameter.

So if I create a method that adds the BlockPos, then I solve the ladder problem but not the former.

How can I make it so that I can add a custom location to this item?

Posted

Items are singleton; you cannot just create a new instance of it.

You should create a new ItemStack and save your BlockPos in the NBTTag.

Some tips:

  Reveal hidden contents

 

Posted
  On 8/24/2019 at 3:39 AM, DavidM said:

Items are singleton; you cannot just create a new instance of it.

You should create a new ItemStack and save your BlockPos in the NBTTag.

Expand  

Ok which functions should I use for reading and writing? The docs don't really explain this ?.  Thanks for your help 

Posted
  On 8/24/2019 at 3:46 PM, Orion31 said:

Ok which functions should I use for reading and writing?

Expand  

ItemStack#getTag() and ItemStack#setTag(). Get the tag and if it is null create a new tag. Then populate the tag with your own value(s). Then set the tag if it was null.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/24/2019 at 4:09 PM, Animefan8888 said:

ItemStack#getTag() and ItemStack#setTag(). Get the tag and if it is null create a new tag. Then populate the tag with your own value(s). Then set the tag if it was null.

Expand  

Ok but can I call get tag from onItemRightClick? I'm not at a computer rn but when I checked I don't think I could. 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.