Posted August 24, 20196 yr I have a chunk capability that stores an energy value for each chunk. The Capability.IStorage implementation calls ChunkEnergy#setEnergy when reading from NBT, this in turn calls ChunkEnergy#onEnergyChanged which sends a packet to update all clients tracking the chunk with the new energy value. In 1.12.2, I used World#isBlockLoaded before getting the Chunk from the World to prevent an infinite recursion scenario where loading the chunk attempts to load the chunk. In 1.14.4, I'm using IWorld#chunkExists instead; but this returns true even when the chunk is being loaded. If I then call World#getChunk while the chunk is being loaded, this seems to result in a deadlock where the chunk loading never completes and the world never loads. The code on GitHub currently uses world.getChunk(x, z), but I've tried calling world.getChunk(x, z, ChunkStatus.EMPTY, false) just to see if it will return null or an empty chunk and this results in the same deadlock. It seems like I could use ChunkHolder#func_219299_i and ChunkHolder#func_219278_b to get the ChunkStatus of a chunk, but there don't seem to be any public methods to get a ChunkHolder and I'm reluctant to use internal APIs if there are public APIs available. Does anyone know if there's a way to determine whether a chunk is fully loaded without causing a deadlock if called during chunk loading? Edited August 24, 20196 yr by Choonster Solved Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 24, 20196 yr 7 minutes ago, Choonster said: Does anyone know if there's a way to determine whether a chunk is fully loaded without causing a deadlock if called during chunk loading? Would World#getChunkProvider().isChunkLoaded(BlockPos/ChunkPos) work for this? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 24, 20196 yr Author 19 minutes ago, Animefan8888 said: Would World#getChunkProvider().isChunkLoaded(BlockPos/ChunkPos) work for this? Thanks, that worked perfectly. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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