Posted April 14, 201312 yr where are masks coded ? i cant find them in items or blocks? Use examples, i have aspergers. Examples make sense to me.
April 14, 201312 yr where are masks coded ? i cant find them in items or blocks? You need to explain what you are talking about my friend, what is this masks you speak of? If you guys dont get it.. then well ya.. try harder...
April 14, 201312 yr Author sorry heads, like creeper head, steve head, etc. Use examples, i have aspergers. Examples make sense to me.
April 14, 201312 yr A quick search of the package "net.minecraft.item;" should have given you the answer. Looking at Item.java you can see most items listed. also there's an class called ItemSkull within the above mentioned package, which I haven't opened but from the name I'm sure it's the one you are looking for If you guys dont get it.. then well ya.. try harder...
April 14, 201312 yr In that case, useful classes would include: BlockSkull, TileEntitySkull and TileEntitySkullRenderer.
April 14, 201312 yr Author ok thankyou, two questions now on the related subject; @ForgeSubscribe public void onDeath(LivingDeathEvent e){ if(e.entity instanceof EntityPlayer && !e.entity.worldObj.isRemote){ Entity killed = e.entity; Entity killer = e.source.getEntity(); killed.dropItem(ashtonsmod.Manure.itemID, 1); killed.dropItem(Item.bone.itemID, 1); killed.dropItem(ashtonsmod.Flesh.itemID, 1); killed.dropItem(Item.skull.itemID, 1); } 1) i am trying to make the player spawn items on death and this works however i would like to make it so that it spawns on of these not all of them, do i need an array list or somesuch? and how would i do this? ( i would also like to add percentage chance to the drops) 2) skulls are a meta data item and this code drops a skele skull not a steve skull so how would i make it drop a steve skull? in crafting you add , metadatanumber after the item but dropitem only allows one number which in this case is the amount? Use examples, i have aspergers. Examples make sense to me.
April 14, 201312 yr Make an random number, based upon that make it do the killed.dropItem line? if (randomNumber == 1) killed.dropItem(ashtonsmod.Manure.itemID, 1); else if(randomNumber == 2) killed.dropItem(Item.bone.itemID, 1); etc. If you guys dont get it.. then well ya.. try harder...
April 14, 201312 yr Author COMPLETE!!! (fireworks in the background) @ForgeSubscribe public void onDeath(LivingDeathEvent e){ if(e.entity instanceof EntityPlayer && !e.entity.worldObj.isRemote){ Entity killed = e.entity; Entity killer = e.source.getEntity(); Random randomGenerator = new Random(); int ran = randomGenerator.nextInt(25); if (ran == 1 ||ran == 2 ||ran == 3 ||ran == 4 ||ran == 5 ||ran == 6 ||ran == 7){ killed.dropItem(ashtonsmod.Manure.itemID, 1);} if (ran == 8 ||ran == 9 ||ran == 10 ||ran == 11 ||ran == 12 ||ran == 13 ||ran == 14){ killed.dropItem(Item.bone.itemID, 1);} if (ran == 20 ||ran == 21 ||ran == 22 ||ran == 23 ||ran == 24){ killed.dropItem(ashtonsmod.Flesh.itemID, 1);} if (ran == 25){ ItemStack charskull = new ItemStack(Item.skull, 1, 3); killed.entityDropItem(charskull, 1);} }} i also figured out how to change the meta data of the skull Use examples, i have aspergers. Examples make sense to me.
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