Posted September 2, 20196 yr For a mod I am working on, I would like to save and load files in the profile directory (the one that holds files like ./mods, ./config, ./saves, etc). What would be the best way to go about obtaining this directory? I used to use event.getModConfigurationDirectory().getParentFile() but the FML Pre Init Event no longer exists. If I'm going about this the complete wrong way, feel free to let me know
September 2, 20196 yr 4 minutes ago, Aces4U said: What would be the best way to go about obtaining this directory? On the client Minecraft.getInstance().gameDir; On the server MinecraftServer#getDataDirectory() Which is just new FIle("."); VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 2, 20196 yr Author Thanks! I didn't expect new File(".") to be consistent, but if it is I'll use that.
September 2, 20196 yr Just now, Aces4U said: I didn't expect new File(".") to be consistent, It's consistent on the server, I don't know about the client, but it should be. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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