Posted September 5, 20196 yr Is it possible to dynamically add a new type of block to a world, with a procedurally generated texture (based on other textures in game)? I understand that the way that forge registers blocks and the way it gets textures it would probably be next to impossible (or at least incredibly different from making a normal block), but if anyone can tell me where to look I'd be very grateful. The texture could involve taking the texture for gravel and the ore texture and overlaying them. The name for the item would be randomly generated. The shape of the block would just be a regular block. Its properties (eg hardness, sound) would also be randomly picked. It would be best if the blocks could be added dynamically while in game, though I can see how that would be even harder and so if that's not possible, it would still be good if this can be done on world load. Thank you!
September 5, 20196 yr 21 minutes ago, joichwier said: Is it possible to dynamically add a new type of block to a world, with a procedurally generated texture (based on other textures in game)? The answer is yes and no. You cannot create a new Block instance to act as another block. Yes you can procedurally generate "new Blocks". What you need to do is create one Block with a TileEntity(stores all the data necessary) with an IBakedModel perhaps some other render/resource related things. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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