Posted September 7, 20196 yr I made a peat block that should become wet when near water, just like a farmland block. Somehow this is not working, I also tried increasing the random tick speed. package com.aug15.morestuff.blocks.Misc; import net.minecraft.block.*; import net.minecraft.block.material.Material; import net.minecraft.block.material.MaterialColor; import net.minecraft.entity.Entity; import net.minecraft.pathfinding.PathType; import net.minecraft.state.IntegerProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.tags.FluidTags; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import java.util.Random; public class PeatBlock extends Block { public static final IntegerProperty MOISTURE = BlockStateProperties.MOISTURE_0_7; protected static final VoxelShape SHAPE = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 14.0D, 16.0D); public PeatBlock() { super(Properties.create(Material.EARTH, MaterialColor.DIRT) .sound(SoundType.GROUND) .hardnessAndResistance(4.6f) ); setRegistryName("peat"); this.setDefaultState(this.stateContainer.getBaseState().with(MOISTURE, Integer.valueOf(0))); } @Override public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) { if (facing == Direction.UP && !stateIn.isValidPosition(worldIn, currentPos)) { worldIn.getPendingBlockTicks().scheduleTick(currentPos, this, 1); } return super.updatePostPlacement(stateIn, facing, facingState, worldIn, currentPos, facingPos); } @Override public boolean func_220074_n(BlockState state) { return true; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPE; } public static void becomeDry(BlockState state, World worldIn, BlockPos pos) { worldIn.setBlockState(pos, nudgeEntitiesWithNewState(state, Blocks.DIRT.getDefaultState(), worldIn, pos)); } private static boolean hasWater(IWorldReader worldIn, BlockPos pos) { for(BlockPos blockpos : BlockPos.getAllInBoxMutable(pos.add(-6, -6, -6), pos.add(6, 6, 6))) { if (worldIn.getFluidState(blockpos).isTagged(FluidTags.WATER)) { return true; } } return net.minecraftforge.common.FarmlandWaterManager.hasBlockWaterTicket(worldIn, pos); } @Override public void tick(BlockState state, World worldIn, BlockPos pos, Random random) { if (!state.isValidPosition(worldIn, pos)) { becomeDry(state, worldIn, pos); } else { int i = state.get(MOISTURE); if (!hasWater(worldIn, pos) && !worldIn.isRainingAt(pos.up())) { if (i > 0) { worldIn.setBlockState(pos, state.with(MOISTURE, Integer.valueOf(i - 1)), 2); } } else if (i < 7) { worldIn.setBlockState(pos, state.with(MOISTURE, Integer.valueOf(7)), 2); } } } @Override public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) { entityIn.setMotion(entityIn.getMotion().mul(0.4D, 1.0D, 0.4D)); } @Override public boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos) { return true; } protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(MOISTURE); } @Override public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) { return false; } }
September 7, 20196 yr 2 hours ago, MatsCraft1 said: Somehow this is not working, You need to call tickRandomly on your Properties or override ticksRandomly(BlockState) in your Block file. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 12, 20196 yr Author On 9/7/2019 at 8:42 PM, Animefan8888 said: You need to call tickRandomly on your Properties or override ticksRandomly(BlockState) in your Block file. uhmm where?
September 12, 20196 yr 2 hours ago, MatsCraft1 said: uhmm where? On 9/7/2019 at 11:42 AM, Animefan8888 said: on your Properties VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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