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Posted (edited)

Hey guys,

Im trying to create a hostile creature. It is  spawnable but it wont attack no matter what. I already tried so many things. Could someone help me pls?

package com.refeying.testmod.entities;

import net.minecraft.entity.EntityType;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.ai.goal.LookRandomlyGoal;
import net.minecraft.entity.ai.goal.NearestAttackableTargetGoal;
import net.minecraft.entity.ai.goal.RandomWalkingGoal;

import net.minecraft.entity.ai.goal.SwimGoal;

import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.world.World;


public class PlatinumEntity extends MonsterEntity{
    
    
    @SuppressWarnings("uncheckeck")
    public PlatinumEntity(EntityType<? extends MonsterEntity> type, World worldIn) {
        
        
        super(type, worldIn);
    }
    
    protected void registerGoals() {
        
        this.goalSelector.addGoal(1, new NearestAttackableTargetGoal<>(this, PlayerEntity.class, true));
        
        this.goalSelector.addGoal(2, new SwimGoal(this));
        this.goalSelector.addGoal(3, new RandomWalkingGoal(this, 0.75d));
        this.goalSelector.addGoal(4, new LookRandomlyGoal(this));

    }
    

    protected void registerAttributes() {
    
        super.registerAttributes();
    
        this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(50.0d);
        this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.75d);
         this.getAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5.0d);
        this.getAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(20.0d);
        this.getAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(2.0d);
        
    }
    
    
    
}

 

Edited by Refeying
  • Like 1
  • 2 months later...

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