Jump to content

1.12.2 How do you add a custom pool to vanilla chest loot tables?


poopoodice

Recommended Posts

As title

 

    @SubscribeEvent
    public void lootLoad(LootTableLoadEvent evt) 
    {
        if (evt.getName().toString().equals("minecraft:chests/simple_dungeon")) 
        {
            evt.getTable().addPool(new LootPool(null, null, null, null, null)));
        }
    }

 

for the arguments of LootPool, they should be 

 
net.minecraft.world.storage.loot.LootPool.LootPool(LootEntry[] lootEntriesIn, LootCondition[] poolConditionsIn, RandomValueRange rollsIn, RandomValueRange bonusRollsIn, String name)
 
But I don't really understand what the arguments means and what they should be.
Any reply will be appreciated :)
Edited by poopoodice
Link to comment
Share on other sites

I don't remember exactly. Use this:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/LootUtils.java

It already handles 99% of use cases with intelligently named parameters and will offer sensible alternatives when you just need to do something simple (such as not needing an ILootCondition or ILootFunction). If you have more specific questions, just ask. There's some examples of usage in my code (mostly in Harder Farming's EventHandler class).

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Sorry but I still dont quite get it.

Should I import a json file with pool or simply returns items in the function?

 

Here is the forge documentation =>https://mcforge.readthedocs.io/en/latest/items/loot_tables/#modifying-vanilla-loot

It says 

@SubscribeEvent
public void lootLoad(LootTableLoadEvent evt) {
    if (evt.getName().toString().equals("minecraft:chests/simple_dungeon")) {
        // do stuff with evt.getTable()
    }
}

What specific thing I need to do with it?

Link to comment
Share on other sites

14 hours ago, Draco18s said:

I don't remember exactly. Use this:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/LootUtils.java

It already handles 99% of use cases with intelligently named parameters and will offer sensible alternatives when you just need to do something simple (such as not needing an ILootCondition or ILootFunction). If you have more specific questions, just ask. There's some examples of usage in my code (mostly in Harder Farming's EventHandler class).

Nvm, I sort it out! Thank you for your reply : )

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I removed it from the onedrive directory and removed essential and its still just lagging for my friend logs: https://paste.ee/p/gtXpz
    • I was trying to load some mods for 1.19.4 and yes all of them are right and i think some are interfering with each other and I don't know which ones to remove
    • Minecraft has crashed! net.fabricmc.loader.impl.FormattedException: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_310 failed     at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:63)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:472)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_310 failed     at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)     at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)     at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)     at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)     at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)     at net.minecraft.client.main.Main.main(Main.java:207)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)     ... 2 more Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)     at meteordevelopment.meteorclient.asm.Asm$Transformer.transformClassBytes(Asm.java:102)     at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)     ... 8 more Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector breakBlockCheck(Lnet/minecraft/class_746;)Z in reaper.mixins.json:MinecraftClientMixin from mod reaper failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap reaper-refmap.json     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)     at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384)     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062)     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402)     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327)     at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)     at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)     ... 12 more  
    • Did some digging on that specific error and found a reddit post. Someone replied that they fixed it by closing Overwolf, so I went into task manager and closed Overwolf before loading up the game. This seems to have fixed it! I guess the error has something to do with Overwolf then. 
    • I'm struggling so hard to find a way to allow players to use my config file to modify where structures are being created. I have checked for events in the documentation but none of them seem to be of use for this. Why pointing Biome is not enough? Well Certain mods like Lost cities use vanilla generation, causing many structures to spawn in, completely disrupting the dimension generation. Is there a way to control dimensional spawning of structures? Please Im still trying very hard to find how to do this.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.