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1.12.2 How do you add a custom pool to vanilla chest loot tables?


poopoodice

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As title

 

    @SubscribeEvent
    public void lootLoad(LootTableLoadEvent evt) 
    {
        if (evt.getName().toString().equals("minecraft:chests/simple_dungeon")) 
        {
            evt.getTable().addPool(new LootPool(null, null, null, null, null)));
        }
    }

 

for the arguments of LootPool, they should be 

 
net.minecraft.world.storage.loot.LootPool.LootPool(LootEntry[] lootEntriesIn, LootCondition[] poolConditionsIn, RandomValueRange rollsIn, RandomValueRange bonusRollsIn, String name)
 
But I don't really understand what the arguments means and what they should be.
Any reply will be appreciated :)
Edited by poopoodice
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I don't remember exactly. Use this:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/LootUtils.java

It already handles 99% of use cases with intelligently named parameters and will offer sensible alternatives when you just need to do something simple (such as not needing an ILootCondition or ILootFunction). If you have more specific questions, just ask. There's some examples of usage in my code (mostly in Harder Farming's EventHandler class).

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Sorry but I still dont quite get it.

Should I import a json file with pool or simply returns items in the function?

 

Here is the forge documentation =>https://mcforge.readthedocs.io/en/latest/items/loot_tables/#modifying-vanilla-loot

It says 

@SubscribeEvent
public void lootLoad(LootTableLoadEvent evt) {
    if (evt.getName().toString().equals("minecraft:chests/simple_dungeon")) {
        // do stuff with evt.getTable()
    }
}

What specific thing I need to do with it?

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14 hours ago, Draco18s said:

I don't remember exactly. Use this:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/LootUtils.java

It already handles 99% of use cases with intelligently named parameters and will offer sensible alternatives when you just need to do something simple (such as not needing an ILootCondition or ILootFunction). If you have more specific questions, just ask. There's some examples of usage in my code (mostly in Harder Farming's EventHandler class).

Nvm, I sort it out! Thank you for your reply : )

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