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[1.14.4] [SOLVED] How can i override a vanilla function on a Villager?

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Posted

So back in 1.12 the villagers had a bug where you couldn't use a nametag on them because- guess what right clicking does on a villager?

BOOM. i am a loser who made the same mistake now...

I have a custom item that is supposed to be used on entities, but when i look at the name-tag code, i didn't see how it was fixed, so i went to the villagers code and found this:

VillagerEntity#processInteract

 

public boolean processInteract(PlayerEntity player, Hand hand) {
      ItemStack itemstack = player.getHeldItem(hand);
      boolean flag = itemstack.getItem() == Items.NAME_TAG;
      if (flag) {
         itemstack.interactWithEntity(player, this, hand);
         return true;
      } else if (itemstack.getItem() != Items.VILLAGER_SPAWN_EGG && this.isAlive() && !this.func_213716_dX() && !this.isSleeping() && !player.isSneaking()) {
         if (this.isChild()) {
            this.shakeHead();
            return super.processInteract(player, hand);
         } else {
            boolean flag1 = this.getOffers().isEmpty();
            if (hand == Hand.MAIN_HAND) {
               if (flag1 && !this.world.isRemote) {
                  this.shakeHead();
               }

               player.addStat(Stats.TALKED_TO_VILLAGER);
            }

            if (flag1) {
               return super.processInteract(player, hand);
            } else {
               if (!this.world.isRemote && !this.offers.isEmpty()) {
                  this.func_213740_f(player);
               }

               return true;
            }
         }
      } else {
         return super.processInteract(player, hand);
      }
   }

 

How can i go about adding my custom item into this field? Is there a method i could use to override only this particular function?

 

SOLUTION HERE:

 

Edited by max2461
Solution Added

12 minutes ago, max2461 said:

How can i go about adding my custom item into this field?

You can't.

 

13 minutes ago, max2461 said:

Is there a method i could use to override only this particular function?

Sorta use the PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific. Not sure which one you should use.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Hey everyone, i just wanted to update the thread in case anyone else needs more detail on how to do something similar to this. I used Animefan8888's suggestion:

 

On 9/11/2019 at 3:08 AM, Animefan8888 said:

PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific

and found that EntityInteractSpecific worked better for me. As i have a lot of custom functions all over my mod it wouldn't do any good to post my code but here is a breakdown for some direction!

 

@SubscribeEvent
public void EntityInteract(EntityInteractSpecific event) {
	if(event.getTarget() instanceof [ENTITY YOU WANT]){ //Eg: CowEntity, ChickenEntity.
		if(event.getItemStack().getItem()==[YOUR ITEM]){ //Eg: Items.NAME_TAG
			if( [ON THE SERVER] ){
				itemstack.interactWithEntity([PLAYER],[ENTITY],[HAND]);
/*
Cancel the event on the server to prevent other item interactions from
passing along with your custom interaction.
*/
				event.setCancellationResult(ActionResultType.SUCCESS);
				event.setCanceled(true);
			}
				
			if([ON THE CLIENT]){ 
/*
You need to also cancel the event on the client to prevent
things like GUI's to apear in villagers, or other process interactions
*/
                event.setCancellationResult(ActionResultType.SUCCESS);
				event.setCanceled(true);
			}
		}
	}
}

 

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