Posted September 11, 20196 yr So back in 1.12 the villagers had a bug where you couldn't use a nametag on them because- guess what right clicking does on a villager? BOOM. i am a loser who made the same mistake now... I have a custom item that is supposed to be used on entities, but when i look at the name-tag code, i didn't see how it was fixed, so i went to the villagers code and found this: VillagerEntity#processInteract public boolean processInteract(PlayerEntity player, Hand hand) { ItemStack itemstack = player.getHeldItem(hand); boolean flag = itemstack.getItem() == Items.NAME_TAG; if (flag) { itemstack.interactWithEntity(player, this, hand); return true; } else if (itemstack.getItem() != Items.VILLAGER_SPAWN_EGG && this.isAlive() && !this.func_213716_dX() && !this.isSleeping() && !player.isSneaking()) { if (this.isChild()) { this.shakeHead(); return super.processInteract(player, hand); } else { boolean flag1 = this.getOffers().isEmpty(); if (hand == Hand.MAIN_HAND) { if (flag1 && !this.world.isRemote) { this.shakeHead(); } player.addStat(Stats.TALKED_TO_VILLAGER); } if (flag1) { return super.processInteract(player, hand); } else { if (!this.world.isRemote && !this.offers.isEmpty()) { this.func_213740_f(player); } return true; } } } else { return super.processInteract(player, hand); } } How can i go about adding my custom item into this field? Is there a method i could use to override only this particular function? SOLUTION HERE: Edited September 13, 20196 yr by max2461 Solution Added
September 11, 20196 yr 12 minutes ago, max2461 said: How can i go about adding my custom item into this field? You can't. 13 minutes ago, max2461 said: Is there a method i could use to override only this particular function? Sorta use the PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific. Not sure which one you should use. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 13, 20196 yr Author Hey everyone, i just wanted to update the thread in case anyone else needs more detail on how to do something similar to this. I used Animefan8888's suggestion: On 9/11/2019 at 3:08 AM, Animefan8888 said: PlayerInteractEvent.EntityInteract or PlayerInteractEvent.EntityInteractSpecific and found that EntityInteractSpecific worked better for me. As i have a lot of custom functions all over my mod it wouldn't do any good to post my code but here is a breakdown for some direction! @SubscribeEvent public void EntityInteract(EntityInteractSpecific event) { if(event.getTarget() instanceof [ENTITY YOU WANT]){ //Eg: CowEntity, ChickenEntity. if(event.getItemStack().getItem()==[YOUR ITEM]){ //Eg: Items.NAME_TAG if( [ON THE SERVER] ){ itemstack.interactWithEntity([PLAYER],[ENTITY],[HAND]); /* Cancel the event on the server to prevent other item interactions from passing along with your custom interaction. */ event.setCancellationResult(ActionResultType.SUCCESS); event.setCanceled(true); } if([ON THE CLIENT]){ /* You need to also cancel the event on the client to prevent things like GUI's to apear in villagers, or other process interactions */ event.setCancellationResult(ActionResultType.SUCCESS); event.setCanceled(true); } } } }
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.