September 14, 20196 yr 4 minutes ago, SeptemberBlue said: Or are you saying that if I did try to call the event, nothing would happen? This exactly. You could call the event, but all it would do is register all the IBlockColors again. It has nothing to do with recoloring the block itself. It just registers a handler for blocks. 5 minutes ago, SeptemberBlue said: So wait, do I add that to my BlockState json? It would need to be there, but it would also need to have some code. Here is the documentation. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 14, 20196 yr Author Before I attempt block states, is there another approach I could do? As in, refresh the block so it does the event again? EDIT: one other issue I just realized. I'll need to set the item colour, but I'm not sure how I'd go from ItemStack to TileEntity. Edited September 14, 20196 yr by SeptemberBlue
September 14, 20196 yr 46 minutes ago, SeptemberBlue said: Before I attempt block states, is there another approach I could do? Not that I found, and I spent a few hours doing this myself. 47 minutes ago, SeptemberBlue said: As in, refresh the block so it does the event again? The event only fires once. There is no reason to fire it again as I explained. 47 minutes ago, SeptemberBlue said: I'll need to set the item colour, but I'm not sure how I'd go from ItemStack to TileEntity. I recommend a custom Capability for it, but you could just store the value in its NBT via ItemStack#getTag VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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