DeathSpawn Posted September 17, 2019 Posted September 17, 2019 I am not getting any textures for my custom fluids. I think it has to do with StateMappers since the level=10, level=11... are not registered properly but I do not know how to fix this problem. BlockFluidCore public class BlockFluidCore extends BlockFluidClassic implements IHasFluidModel { protected String name; protected float particleRed = 1.0F; protected float particleGreen = 1.0F; protected float particleBlue = 1.0F; protected boolean shouldDisplaceFluids = false; public BlockFluidCore(Fluid fluid, Material material, String unlocalizedName) { super(fluid, material); this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); this.name = unlocalizedName; } public BlockFluidCore setParticleColor(int c) { return setParticleColor(((c >> 16) & 255) / 255f, ((c >> 8) & 255) / 255f, (c & 255) / 255f); } public BlockFluidCore setParticleColor(float particleRed, float particleGreen, float particleBlue) { this.particleRed = particleRed; this.particleGreen = particleGreen; this.particleBlue = particleBlue; return this; } @Override public Boolean isEntityInsideMaterial(IBlockAccess world, BlockPos blockpos, IBlockState iblockstate, Entity entity, double yToTest, Material materialIn, boolean testingHead) { if (this.density < 0) { return false; } if (testingHead) { return true; } return super.isEntityInsideMaterial(world, blockpos, iblockstate, entity, yToTest, materialIn, testingHead); } @Override public boolean canCreatureSpawn(IBlockState state, IBlockAccess world, BlockPos pos, SpawnPlacementType type) { return false; } @Override public boolean canDisplace(IBlockAccess world, BlockPos pos) { if (!shouldDisplaceFluids && world.getBlockState(pos).getMaterial().isLiquid()) { return false; } return super.canDisplace(world, pos); } @Override public boolean displaceIfPossible(World world, BlockPos pos) { if (!shouldDisplaceFluids && world.getBlockState(pos).getMaterial().isLiquid()) { return false; } return super.displaceIfPossible(world, pos); } /* ACCESSORS */ public int getDensitySafe() { return density; } public int getDensityDirSafe() { return densityDir; } public float getParticleRed() { return particleRed; } public float getParticleGreen() { return particleGreen; } public float getParticleBlue() { return particleBlue; } @Override @SideOnly (Side.CLIENT) public Vec3d getFogColor(World world, BlockPos pos, IBlockState state, Entity entity, Vec3d originalColor, float partialTicks) { return new Vec3d(getParticleRed(), getParticleGreen(), getParticleBlue()); } @Override @SideOnly(Side.CLIENT) public void registerFluidBlockModel() { Item item = Item.getItemFromBlock(this); StateMapper mapper = new StateMapper("fluid", this.name); ModelBakery.registerItemVariants(item); ModelLoader.setCustomMeshDefinition(item, mapper); ModelLoader.setCustomStateMapper(this, mapper); } } Thre registerFluidBlockModel() is being called in my ClientProxy. ClientProxy: @Override public void registerStateMapper() { for(BlockFluidBase bf: ModBlocks.BLOCKFLUIDS) { if(bf instanceof IHasFluidModel) { ((IHasFluidModel)bf).registerFluidBlockModel(); MagicModLogger.getLogger().info("Register FluidBlock: " + bf.getUnlocalizedName().substring(5)); } } } This is later called in my MainMod files' preInit event MainMod event: @EventHandler public static void preInit(FMLPreInitializationEvent e) { MagicModLogger.getLogger().info("Pre-Initialization"); ModFluids.registerFluids(); ModFluids.integrateFluids(); ModBlocks.registerBlocks(); proxy.registerStateMapper(); } Quote
DeathSpawn Posted September 17, 2019 Author Posted September 17, 2019 (edited) The log file says this: https://pastebin.com/taeQYub2 Edited September 17, 2019 by DeathSpawn Too long Quote
DeathSpawn Posted September 17, 2019 Author Posted September 17, 2019 Forgot to provide my ModBlocks: public static List<Block> BLOCKS = new ArrayList<Block>(); public static final List<BlockFluidBase> BLOCKFLUIDS = new ArrayList<BlockFluidBase>(); public static final Block blockIngots = new ModIngotBlocks(Material.IRON, "block"); public static final Block moltenMythrilBlock = new BlockMoltenMythril(ModFluids.moltenMythrilFluid); public static final Block moltenCoal = new BlockLiquifiedCoal(ModFluids.liquifiedCoal); public static void registerBlocks() { registerBlock(moltenMythrilBlock); registerBlock(moltenCoal); } public static void registerBlock(Block block) { ForgeRegistries.BLOCKS.register(block); ItemBlock itemBlock = new ItemBlock(block); itemBlock.setRegistryName(block.getRegistryName()); ForgeRegistries.ITEMS.register(itemBlock); } } I saw ForgeRegistries.BLOCKS/ITEMS.register() method on CoFH's source code so I used it, could it be causing the problem? Quote
DeathSpawn Posted September 17, 2019 Author Posted September 17, 2019 I fixed up my code to register in events. What do you mean by your first point? Code: public class BlockMoltenMythril extends BlockMoltenFluidCore { Fluid fluid; public BlockMoltenMythril(Fluid fluid) { super(fluid, "molten_mythril", new MaterialLiquid(MapColor.LIGHT_BLUE)); this.fluid = fluid; ModBlocks.BLOCKS.add(this); ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } } public class BlockLiquifiedCoal extends BlockMoltenFluidCore{ Fluid fluid; public BlockLiquifiedCoal(Fluid fluid) { super(fluid, "molten_coal", new MaterialLiquid(MapColor.BLACK)); this.fluid = fluid; ModBlocks.BLOCKS.add(this); ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } } Quote
DeathSpawn Posted September 17, 2019 Author Posted September 17, 2019 And the rest is the same as any 1.12.2 tutorial found on YouTube: @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); MagicModLogger.getLogger().info("Register Items!"); OreDictionaryHandler.registerOreItems(); OreDictionaryHandler.registerOreBlocks(); } @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0])); MagicModLogger.getLogger().info("Register Blocks!"); } Quote
Animefan8888 Posted September 17, 2019 Posted September 17, 2019 21 minutes ago, DeathSpawn said: What do you mean by your first point? Your Item and Block fields are static and you initialize them when you declare them. This is statically initializing something. Dont do that. Initialize them in their registry event. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
DeathSpawn Posted September 17, 2019 Author Posted September 17, 2019 (edited) Is this correct? RegistryHandler.java: @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { ModItems.init(); event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); MagicModLogger.getLogger().info("Register Items!"); OreDictionaryHandler.registerOreItems(); OreDictionaryHandler.registerOreBlocks(); } @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { ModBlocks.init(); event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0])); MagicModLogger.getLogger().info("Register Blocks!"); } ModItems.java: public static List<Item> ITEMS = new ArrayList<Item>(); public static Item modIngots; public static Item gemFragments; public static Item corruptFragment; public static Item featherBunch; //ItemBlocks public static ItemBlock itemBlockingots; public static void init() { modIngots = new ModIngot("ingot"); gemFragments = new ItemGemFragment("gem_frag"); corruptFragment = new ItemCorruptedFragments("corrupt_fragment"); featherBunch = new ItemFeatherBunch("feather_bunch"); itemBlockingots = new ItemModIngotBlocks(); } ModBlocks.java: public static List<Block> BLOCKS = new ArrayList<Block>(); public static final List<BlockFluidBase> BLOCKFLUIDS = new ArrayList<BlockFluidBase>(); public static Block blockIngots; public static Block moltenMythrilBlock; public static Block moltenCoal; public static void init() { blockIngots = new ModIngotBlocks(Material.IRON, "block"); moltenMythrilBlock = new BlockMoltenMythril(ModFluids.moltenMythrilFluid); moltenCoal = new BlockLiquifiedCoal(ModFluids.liquifiedCoal); } It still doesn't solve my fluid texture problem though. I am getting the same log... Edited September 17, 2019 by DeathSpawn problem Quote
DeathSpawn Posted September 18, 2019 Author Posted September 18, 2019 I realized my fluids were not added to the ModBlocks.FLUIDBLOCKS so I added them. Now, the problem is they come out as water texture. This is the project's Git repository: https://github.com/SSJDeathSpawn/Gem-Enchantment-Mod It will help (I think) in fixing my problem... Quote
DeathSpawn Posted September 18, 2019 Author Posted September 18, 2019 I found the error... In my blockstate file, I misspelled "fluids" as "fluid" which caused the error. I found the same issue on another thread: Which led me to the answer. Thanks to all those who tried to help. Quote
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