Posted September 19, 20196 yr Hello! I am working on the Sim-U-Kraft mod! In part of the mod, the top of the screen has done basic text at the top. I render this in the RenderGameOverlayEvent.Post. My current code is this: @SideOnly(value = Side.CLIENT) @SubscribeEvent(priority = EventPriority.NORMAL) public void overlay(RenderGameOverlayEvent.Post event) { if (event.isCancelable() && event.isCanceled()) { return; } Minecraft mc = Minecraft.getMinecraft(); mc.fontRenderer.drawString("THIS IS A TEST STRING BOY", 10, 10, 0xffffff); } However, this produces an odd graphical glitch(See attachments) Any idea on how to fix this? Edited September 19, 20196 yr by IMleader Update to solved
September 19, 20196 yr 11 minutes ago, IMleader said: However, this produces an odd graphical glitch(See attachments) Any idea on how to fix this? You need to bind the texture that the game expects to be bound after you do all your rendering. Take a look at IngameGui.class. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 19, 20196 yr Author 8 minutes ago, Animefan8888 said: You need to bind the texture that the game expects to be bound after you do all your rendering. Take a look at IngameGui.class. Cool thanks! For those in the future, I opened GuiIngame.class, found inside render() textures are bound with mc.getTextureManager().bindTexture#, pass the ICONS from Gui.class!
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