Posted September 19, 20196 yr Hi! I have few questions: is it okay if I use a static class initializer to initialize final blocks instances, so they won't be public static and accessed by everything? And is it optimal to send few variables in network packets using nbt tags?
September 20, 20196 yr 38 minutes ago, Evi1Casul said: And is it optimal to send few variables in network packets using nbt tags? No it is not. Just send them as raw types. int, double, float ect. 39 minutes ago, Evi1Casul said: is it okay if I use a static class initializer to initialize final blocks instances No use the @ObjectHolder annotation to give them values. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 20, 20196 yr Author 40 minutes ago, Animefan8888 said: No it is not. Just send them as raw types. int, double, float ect. Oh, I messed up with ByteBuf methods (was using set instead of write), so I thought it's possible to pass only one variable through a packet. 40 minutes ago, Animefan8888 said: No use the @ObjectHolder annotation to give them values. Thanks!
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