Posted September 22, 20195 yr I am getting a Bound Mismatch in this code. any help available? Edited September 22, 20195 yr by Guest
September 22, 20195 yr 1 hour ago, DrMDGG said: I am getting a Bound Mismatch in this code. any help available? Read the error. The type CrackHeadModel is not a valid substitute. Try it with CrackHeadModel.class & make sure that crack head model extends EntityModel
September 22, 20195 yr 9 minutes ago, IMleader said: Read the error. The type CrackHeadModel is not a valid substitute. Try it with CrackHeadModel.class & make sure that crack head model extends EntityModel that gave me more errors and a syntax error on token (identifier expected) .class
September 22, 20195 yr 1 minute ago, DrMDGG said: that gave me more errors and a syntax error on token (identifier expected) .class Yea ignore that. I just re-read the docs. Make sure it extends EntityModel
September 22, 20195 yr 3 minutes ago, IMleader said: Yea ignore that. I just re-read the docs. Make sure it extends EntityModel I did, but I am still getting the same bound mismatch
September 22, 20195 yr Just now, DrMDGG said: I did, but I am still getting the same bound mismatch Show your model file. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 22, 20195 yr 6 minutes ago, Animefan8888 said: Show your model file. model: https://pastebin.com/S7LnJSkj
September 22, 20195 yr 1 minute ago, DrMDGG said: model: You need to specify the entity that the model works on in your model file. IE SomeEntityModel<SomeEntity> VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 22, 20195 yr 9 minutes ago, Animefan8888 said: You need to specify the entity that the model works on in your model file. IE SomeEntityModel<SomeEntity> like this: public class CrackHeadModel extends EntityModel<CrackHead> which fixed that error but gave me a name clash in: public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) or this: public class CrackHeadRender extends LivingRenderer<CrackHead, CrackHeadModel<CrackHead>> which gave me a ton of errors Edited September 22, 20195 yr by Guest
September 22, 20195 yr 2 minutes ago, DrMDGG said: like this: public class CrackHeadModel extends EntityModel<CrackHead> which fixed that error but gave me a name clash in: Like this. You should be able to figure out how to fix that on your own. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 22, 20195 yr 8 minutes ago, Animefan8888 said: Like this. You should be able to figure out how to fix that on your own. you'd be surprised. but thanks for the help!
September 22, 20195 yr 11 hours ago, Animefan8888 said: Like this. You should be able to figure out how to fix that on your own. hey man, I changed this: public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - the erroring line with name clash to: public void renderer(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) it worked and the game loaded, but my entity still isn't spawning from the egg
September 22, 20195 yr 37 minutes ago, DrMDGG said: hey man, I changed this: public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - the erroring line with name clash to: public void renderer(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) it worked and the game loaded, but my entity still isn't spawning from the egg Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong.
September 22, 20195 yr 2 hours ago, IMleader said: Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong. what arguments are wrong then?
September 22, 20195 yr 8 hours ago, IMleader said: Thats because render() is called by minecraft. Your method is named renderer(). If you can an error for render() it is because your agrguments are wrong. okay, so I found out you need to do this: public void render(CrackHead entity, float f, float f1, float f2, float f3, float f4, float f5) however, my entity will not spawn from the egg. what do you need to help me?
September 23, 20195 yr 1 hour ago, DrMDGG said: okay, so I found out you need to do this: public void render(CrackHead entity, float f, float f1, float f2, float f3, float f4, float f5) however, my entity will not spawn from the egg. what do you need to help me? Does it spawn at all? How are you spawning it? Try using the summon command
September 23, 20195 yr 50 minutes ago, IMleader said: Does it spawn at all? How are you spawning it? Try using the summon command it does not spawn at all not even with the summon command (says unable to spawn)
September 23, 20195 yr 1 minute ago, DrMDGG said: it does not spawn at all not even with the summon command (says unable to spawn) Any errors? How are you registering the entity. It will be easier for you to put your code on github
September 23, 20195 yr 25 minutes ago, IMleader said: Any errors? How are you registering the entity. It will be easier for you to put your code on GitHub https://pastebin.com/85wRA7kb main class https://pastebin.com/NyDZnG53 render registry https://pastebin.com/tRQyJp2P render https://pastebin.com/S7LnJSkj model https://pastebin.com/yh9h0xkj entities no errors that are being picked up Edited September 23, 20195 yr by Guest
September 23, 20195 yr 54 minutes ago, DrMDGG said: no errors that are being picked up Dont statically initialize registry values. Quote public static EntityType<?> Centaur = EntityType.Builder.create(EntityClassification.MONSTER).build(MarijuanaCraft.modid + ":centaur").setRegistryName(MarijuanaCraft.location("centaur")); If they have spawn eggs initialize them in the Register<Item> event if no spawn egg for it initialize it in the Register<Entity> event. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 23, 20195 yr 11 hours ago, Animefan8888 said: Dont statically initialize registry values. If they have spawn eggs initialize them in the Register<Item> event if no spawn egg for it initialize it in the Register<Entity> event. I'm sorry, but could you possibly show me what you mean using my code. I can't learn from just reading, I need someone to show me, hence why I use video tutorials. thank you very much in advance. much appreciated
September 23, 20195 yr 7 hours ago, DrMDGG said: I'm sorry, but could you possibly show me what you mean using my code. I can't learn from just reading, I need someone to show me, hence why I use video tutorials. thank you very much in advance. much appreciated What I said should be pretty self explanatory. You have some static fields of EntityType you cant initialize them statically. Which means you cant do it inline when you declare it or in a static{}. So instead of doing it there you must do it in the registry events. If it has a Spawn Egg Associated with it you need to initialize your Entity Type in the same registry event where you register the spawn eggs. If it doesnt have a spawn egg associated with it initialize it where you register it. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 24, 20195 yr 15 hours ago, Animefan8888 said: What I said should be pretty self explanatory. You have some static fields of EntityType you cant initialize them statically. Which means you cant do it inline when you declare it or in a static{}. So instead of doing it there you must do it in the registry events. If it has a Spawn Egg Associated with it you need to initialize your Entity Type in the same registry event where you register the spawn eggs. If it doesnt have a spawn egg associated with it initialize it where you register it. thank you so much for your help. including all the other ones that im still yet to get. and the next one im about to post
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