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Posted

I tried to make a block (grass), which has multiple textures. The block i made says "Missing Texture" all over it... Does anyone know how to make this? Here is my code:

package mods.MattCraft.Common;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.Icon;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class ZGrassBlock extends Block
{
    private Icon ZGrassTop;
    private Icon ZGrassSide;
    private Icon ZDirtBlock;
    

    protected ZGrassBlock(int par1)
    {
        super(par1, Material.ground);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabBlock);
   
    }
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return MattCraftMain.ZDirt.idDropped(0, par2Random, par3);
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister reg){
    	this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop");
    	this.blockIcon = reg.registerIcon("MattCraft:ZGrassSide");
    	this.blockIcon = reg.registerIcon("MattCraft:ZDirtBlock");

    }
    @SideOnly(Side.CLIENT)
    public Icon getBlockTextureFromSideAndMetadata(int i, int j)
    {
            if (i == 0)
            {
                    return ZDirtBlock;
            }
            if (i == 1)
            {
                    return ZGrassTop;
            }
            else
            {
                    return ZGrassSide;
            }
    }
    
    

}

 

Posted

I tried to make a block (grass), which has multiple textures. The block i made says "Missing Texture" all over it... Does anyone know how to make this? Here is my code:

package mods.MattCraft.Common;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.Icon;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class ZGrassBlock extends Block
{
    private Icon ZGrassTop;
    private Icon ZGrassSide;
    private Icon ZDirtBlock;
    

    protected ZGrassBlock(int par1)
    {
        super(par1, Material.ground);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabBlock);
   
    }
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return MattCraftMain.ZDirt.idDropped(0, par2Random, par3);
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister reg){
    	this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop");
    	this.blockIcon = reg.registerIcon("MattCraft:ZGrassSide");
    	this.blockIcon = reg.registerIcon("MattCraft:ZDirtBlock");

    }
    @SideOnly(Side.CLIENT)
    public Icon getBlockTextureFromSideAndMetadata(int i, int j)
    {
            if (i == 0)
            {
                    return ZDirtBlock;
            }
            if (i == 1)
            {
                    return ZGrassTop;
            }
            else
            {
                    return ZGrassSide;
            }
    }
    
    

}

 

Posted

return ZGrassSide;

 

correct me if i am wrong but shouldnt it be a bit more secific?.. maybe like

ZMod:ZGrassSide;
[/code

im not entirely sure but try this anywho.

Use examples, i have aspergers.

Examples make sense to me.

Posted

return ZGrassSide;

 

correct me if i am wrong but shouldnt it be a bit more secific?.. maybe like

ZMod:ZGrassSide;
[/code

im not entirely sure but try this anywho.

Use examples, i have aspergers.

Examples make sense to me.

Posted

you never set the texture ZGrassTop to anything.

You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it.

 

this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop");
this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop");
     this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide");
     this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock");

 

And it should work

 

 

If you guys dont get it.. then well ya.. try harder...

Posted

you never set the texture ZGrassTop to anything.

You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it.

 

this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop");
this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop");
     this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide");
     this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock");

 

And it should work

 

 

If you guys dont get it.. then well ya.. try harder...

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