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[1.14.4][Solved] TileEntityRenderer render a texture


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Posted (edited)

I want to render a texture facing player, like barrier block. 

Anyone can help me? 

 

And another question why need I implements ITileEntityProvider in my block when it's despreciated?

I have the method createTileEntity override from Block but has no efect.

Spoiler

	//Block method is not depreciated and doesn't works
	@Override
	public TileEntity createTileEntity(BlockState state, IBlockReader world) {
		return new MyCustomTile();
	}

	//ITileEntityProvider method depreciated but it works.
	@Override
	public TileEntity createNewTileEntity(IBlockReader worldIn) {
		return new MyCustomTile();
	}

 

Minecraft 1.14.4 - 28.045 

 

 

barrier block.png

Edited by Brbcode
Posted
7 hours ago, Brbcode said:

And another question why need I implements ITileEntityProvider in my block when it's despreciated?

You don't just override hasTileEntity(BlockState) and createTileEntity(BlockState, IWorldReader)

 

7 hours ago, Brbcode said:

Anyone can help me?

You need a TileEntityRendererFast

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
5 hours ago, Animefan8888 said:

You need a TileEntityRendererFast

I am already using it.

Spoiler

public class FluidBarrierTileRenderer extends TileEntityRenderer<FuildBarrierTile>  {
	private final FluidBarrierModel model = new FluidBarrierModel();

	@Override
	public void renderTileEntityFast(FuildBarrierTile te, double x, double y, double z, float partialTicks,
			int destroyStage, BufferBuilder buffer) {
		//TODO <-
	}
}

 

I know slightly how open gl works, but the examples that I have seen works with models, boxes and imported obj files when I just need plane with a texture, and I don't understand how link textures.

Posted
6 minutes ago, Brbcode said:

and I don't understand how link textures.

Minecraft.getInstance().getTextureManager().bindTexture(...)

Will bind a texture to be used.

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • 10 months later...

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