Brbcode Posted September 27, 2019 Share Posted September 27, 2019 (edited) I want to render a texture facing player, like barrier block. Anyone can help me? And another question why need I implements ITileEntityProvider in my block when it's despreciated? I have the method createTileEntity override from Block but has no efect. Spoiler //Block method is not depreciated and doesn't works @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new MyCustomTile(); } //ITileEntityProvider method depreciated but it works. @Override public TileEntity createNewTileEntity(IBlockReader worldIn) { return new MyCustomTile(); } Minecraft 1.14.4 - 28.045 Edited September 29, 2019 by Brbcode Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 28, 2019 Share Posted September 28, 2019 7 hours ago, Brbcode said: And another question why need I implements ITileEntityProvider in my block when it's despreciated? You don't just override hasTileEntity(BlockState) and createTileEntity(BlockState, IWorldReader) 7 hours ago, Brbcode said: Anyone can help me? You need a TileEntityRendererFast Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Brbcode Posted September 28, 2019 Author Share Posted September 28, 2019 5 hours ago, Animefan8888 said: You need a TileEntityRendererFast I am already using it. Spoiler public class FluidBarrierTileRenderer extends TileEntityRenderer<FuildBarrierTile> { private final FluidBarrierModel model = new FluidBarrierModel(); @Override public void renderTileEntityFast(FuildBarrierTile te, double x, double y, double z, float partialTicks, int destroyStage, BufferBuilder buffer) { //TODO <- } } I know slightly how open gl works, but the examples that I have seen works with models, boxes and imported obj files when I just need plane with a texture, and I don't understand how link textures. Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 28, 2019 Share Posted September 28, 2019 6 minutes ago, Brbcode said: and I don't understand how link textures. Minecraft.getInstance().getTextureManager().bindTexture(...) Will bind a texture to be used. 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Brbcode Posted September 29, 2019 Author Share Posted September 29, 2019 I solve it, thank you guys. Quote Link to comment Share on other sites More sharing options...
greetthemoth Posted August 20, 2020 Share Posted August 20, 2020 On 9/29/2019 at 8:42 AM, Brbcode said: I solve it, thank you guys. What did you do? Quote Link to comment Share on other sites More sharing options...
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