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Posted

So how would i make a custom weapon like a waraxe, Because in that coding i'm pretty sure you can't use axe twice because it would mess it up and i did try waraxe and made a class and everything but it won't work because it's not in the game so how would i make a custom weapon like a waraxe.

asd.JPG

It depends what you mean by "waraxe." What exactly do you want this item to do, and how do you want it to behave in respect to the rest of the game (i.e, like a sword, or like an axe)?

Also, what version are you using?

Also also, show us what you've tried already (the code).

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

8 hours ago, J0WAY said:

So how would i make a custom weapon like a waraxe, Because in that coding i'm pretty sure you can't use axe twice because it would mess it up and i did try waraxe and made a class and everything but it won't work because it's not in the game so how would i make a custom weapon like a waraxe.

asd.JPG

Show the code, initialization events, etc.

Waraxe would just be an axe with a different texture and different attack speed (if you want) by adding an attribute modifier. 

  • Author

Yes i did do it, All i had to do is IteamAxe1 and it worked which i didn't know.

Do not use static initializers.

Please post more of your code.

Also, do you know Java?

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

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