Jump to content

[SOLVED] 1.12.x Help registering Entity/Entity Models


scar430

Recommended Posts

As the title says I can NOT register entities and their models properly. Yes I know the code is copy and pasted from a collection of spider classes, I am not extending the spider classes because I want to understand how to get an entity to work on my own without just extending other classes and using Vanilla entities as prefabs. Yes, I have looked online for this information, in the past I was able to get a gray rectangle to render and acted as an entity however I never got models to work.

The Entity is not registering and I'm assuming the model is NOT since I have NOT gotten an Entity model to work in the past.

 

EntityScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import java.util.Random;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.pathfinding.PathNavigateClimber;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;

public class EntityScorpion extends EntityMob {
	private static final DataParameter<Byte> CLIMBING = EntityDataManager.<Byte>createKey(EntityScorpion.class, DataSerializers.BYTE);

    public EntityScorpion(World worldIn)
    {
        super(worldIn);
        this.setSize(1.4F, 0.9F);
    }

    public static void registerFixesSpider(DataFixer fixer)
    {
        EntityLiving.registerFixesMob(fixer, EntityScorpion.class);
    }

    protected void initEntityAI()
    {
        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
        //this.tasks.addTask(4, new EntitySpider.AISpiderAttack(this));
        this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(6, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        //this.targetTasks.addTask(2, new EntitySpider.AISpiderTarget(this, EntityPlayer.class));
        //this.targetTasks.addTask(3, new EntitySpider.AISpiderTarget(this, EntityIronGolem.class));
    }

    /**
     * Returns the Y offset from the entity's position for any entity riding this one.
     */
    public double getMountedYOffset()
    {
        return (double)(this.height * 0.5F);
    }

    /**
     * Returns new PathNavigateGround instance
     */
    protected PathNavigate createNavigator(World worldIn)
    {
        return new PathNavigateClimber(this, worldIn);
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataManager.register(CLIMBING, Byte.valueOf((byte)0));
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (!this.world.isRemote)
        {
            this.setBesideClimbableBlock(this.collidedHorizontally);
        }
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(16.0D);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
    }

    protected SoundEvent getAmbientSound()
    {
        return SoundEvents.ENTITY_SPIDER_AMBIENT;
    }

    protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        return SoundEvents.ENTITY_SPIDER_HURT;
    }

    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_SPIDER_DEATH;
    }

    protected void playStepSound(BlockPos pos, Block blockIn)
    {
        this.playSound(SoundEvents.ENTITY_SPIDER_STEP, 0.15F, 1.0F);
    }

    @Nullable
    protected ResourceLocation getLootTable()
    {
        return LootTableList.ENTITIES_SPIDER;
    }

    /**
     * Returns true if this entity should move as if it were on a ladder (either because it's actually on a ladder, or
     * for AI reasons)
     */
    public boolean isOnLadder()
    {
        return this.isBesideClimbableBlock();
    }

    /**
     * Sets the Entity inside a web block.
     */
    public void setInWeb()
    {
    }

    /**
     * Get this Entity's EnumCreatureAttribute
     */
    public EnumCreatureAttribute getCreatureAttribute()
    {
        return EnumCreatureAttribute.ARTHROPOD;
    }

    public boolean isPotionApplicable(PotionEffect potioneffectIn)
    {
        return potioneffectIn.getPotion() == MobEffects.POISON ? false : super.isPotionApplicable(potioneffectIn);
    }

    /**
     * Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using
     * setBesideClimableBlock.
     */
    public boolean isBesideClimbableBlock()
    {
        return (((Byte)this.dataManager.get(CLIMBING)).byteValue() & 1) != 0;
    }

    /**
     * Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is
     * false.
     */
    public void setBesideClimbableBlock(boolean climbing)
    {
        byte b0 = ((Byte)this.dataManager.get(CLIMBING)).byteValue();

        if (climbing)
        {
            b0 = (byte)(b0 | 1);
        }
        else
        {
            b0 = (byte)(b0 & -2);
        }

        this.dataManager.set(CLIMBING, Byte.valueOf(b0));
    }

    /**
     * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
     * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
     */
    @Nullable
    public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
    {
        livingdata = super.onInitialSpawn(difficulty, livingdata);

        if (this.world.rand.nextInt(100) == 0)
        {
            EntitySkeleton entityskeleton = new EntitySkeleton(this.world);
            entityskeleton.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            entityskeleton.onInitialSpawn(difficulty, (IEntityLivingData)null);
            this.world.spawnEntity(entityskeleton);
            entityskeleton.startRiding(this);
        }

        if (livingdata == null)
        {
            livingdata = new EntityScorpion.GroupData();

            if (this.world.getDifficulty() == EnumDifficulty.HARD && this.world.rand.nextFloat() < 0.1F * difficulty.getClampedAdditionalDifficulty())
            {
                ((EntityScorpion.GroupData)livingdata).setRandomEffect(this.world.rand);
            }
        }

        if (livingdata instanceof EntityScorpion.GroupData)
        {
            Potion potion = ((EntityScorpion.GroupData)livingdata).effect;

            if (potion != null)
            {
                this.addPotionEffect(new PotionEffect(potion, Integer.MAX_VALUE));
            }
        }

        return livingdata;
    }

    public float getEyeHeight()
    {
        return 0.65F;
    }

    static class AISpiderAttack extends EntityAIAttackMelee
        {
            public AISpiderAttack(EntityScorpion spider)
            {
                super(spider, 1.0D, true);
            }

            /**
             * Returns whether an in-progress EntityAIBase should continue executing
             */
            public boolean shouldContinueExecuting()
            {
                float f = this.attacker.getBrightness();

                if (f >= 0.5F && this.attacker.getRNG().nextInt(100) == 0)
                {
                    this.attacker.setAttackTarget((EntityLivingBase)null);
                    return false;
                }
                else
                {
                    return super.shouldContinueExecuting();
                }
            }

            protected double getAttackReachSqr(EntityLivingBase attackTarget)
            {
                return (double)(4.0F + attackTarget.width);
            }
        }

    static class AISpiderTarget<T extends EntityLivingBase> extends EntityAINearestAttackableTarget<T>
        {
            public AISpiderTarget(EntitySpider spider, Class<T> classTarget)
            {
                super(spider, classTarget, true);
            }

            /**
             * Returns whether the EntityAIBase should begin execution.
             */
            public boolean shouldExecute()
            {
                float f = this.taskOwner.getBrightness();
                return f >= 0.5F ? false : super.shouldExecute();
            }
        }

    public static class GroupData implements IEntityLivingData
        {
            public Potion effect;

            public void setRandomEffect(Random rand)
            {
                int i = rand.nextInt(5);

                if (i <= 1)
                {
                    this.effect = MobEffects.SPEED;
                }
                else if (i <= 2)
                {
                    this.effect = MobEffects.STRENGTH;
                }
                else if (i <= 3)
                {
                    this.effect = MobEffects.REGENERATION;
                }
                else if (i <= 4)
                {
                    this.effect = MobEffects.INVISIBILITY;
                }
            }
        }
}

 

ModelScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;

public class ModelScorpion extends ModelBase {
	/** The spider's head box */
    public ModelRenderer spiderHead;
    /** The spider's neck box */
    public ModelRenderer spiderNeck;
    /** The spider's body box */
    public ModelRenderer spiderBody;
    /** Spider's first leg */
    public ModelRenderer spiderLeg1;
    /** Spider's second leg */
    public ModelRenderer spiderLeg2;
    /** Spider's third leg */
    public ModelRenderer spiderLeg3;
    /** Spider's fourth leg */
    public ModelRenderer spiderLeg4;
    /** Spider's fifth leg */
    public ModelRenderer spiderLeg5;
    /** Spider's sixth leg */
    public ModelRenderer spiderLeg6;
    /** Spider's seventh leg */
    public ModelRenderer spiderLeg7;
    /** Spider's eight leg */
    public ModelRenderer spiderLeg8;

    public ModelScorpion()
    {
        float f = 0.0F;
        int i = 15;
        this.spiderHead = new ModelRenderer(this, 32, 4);
        this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, 0.0F);
        this.spiderHead.setRotationPoint(0.0F, 15.0F, -3.0F);
        this.spiderNeck = new ModelRenderer(this, 0, 0);
        this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, 0.0F);
        this.spiderNeck.setRotationPoint(0.0F, 15.0F, 0.0F);
        this.spiderBody = new ModelRenderer(this, 0, 12);
        this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, 0.0F);
        this.spiderBody.setRotationPoint(0.0F, 15.0F, 9.0F);
        this.spiderLeg1 = new ModelRenderer(this, 18, 0);
        this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg1.setRotationPoint(-4.0F, 15.0F, 2.0F);
        this.spiderLeg2 = new ModelRenderer(this, 18, 0);
        this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg2.setRotationPoint(4.0F, 15.0F, 2.0F);
        this.spiderLeg3 = new ModelRenderer(this, 18, 0);
        this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg3.setRotationPoint(-4.0F, 15.0F, 1.0F);
        this.spiderLeg4 = new ModelRenderer(this, 18, 0);
        this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg4.setRotationPoint(4.0F, 15.0F, 1.0F);
        this.spiderLeg5 = new ModelRenderer(this, 18, 0);
        this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg5.setRotationPoint(-4.0F, 15.0F, 0.0F);
        this.spiderLeg6 = new ModelRenderer(this, 18, 0);
        this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg6.setRotationPoint(4.0F, 15.0F, 0.0F);
        this.spiderLeg7 = new ModelRenderer(this, 18, 0);
        this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg7.setRotationPoint(-4.0F, 15.0F, -1.0F);
        this.spiderLeg8 = new ModelRenderer(this, 18, 0);
        this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
        this.spiderLeg8.setRotationPoint(4.0F, 15.0F, -1.0F);
    }

    /**
     * Sets the models various rotation angles then renders the model.
     */
    public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
    {
        this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entityIn);
        this.spiderHead.render(scale);
        this.spiderNeck.render(scale);
        this.spiderBody.render(scale);
        this.spiderLeg1.render(scale);
        this.spiderLeg2.render(scale);
        this.spiderLeg3.render(scale);
        this.spiderLeg4.render(scale);
        this.spiderLeg5.render(scale);
        this.spiderLeg6.render(scale);
        this.spiderLeg7.render(scale);
        this.spiderLeg8.render(scale);
    }

    /**
     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
     * "far" arms and legs can swing at most.
     */
    public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
    {
        this.spiderHead.rotateAngleY = netHeadYaw * 0.017453292F;
        this.spiderHead.rotateAngleX = headPitch * 0.017453292F;
        float f = ((float)Math.PI / 4F);
        this.spiderLeg1.rotateAngleZ = -((float)Math.PI / 4F);
        this.spiderLeg2.rotateAngleZ = ((float)Math.PI / 4F);
        this.spiderLeg3.rotateAngleZ = -0.58119464F;
        this.spiderLeg4.rotateAngleZ = 0.58119464F;
        this.spiderLeg5.rotateAngleZ = -0.58119464F;
        this.spiderLeg6.rotateAngleZ = 0.58119464F;
        this.spiderLeg7.rotateAngleZ = -((float)Math.PI / 4F);
        this.spiderLeg8.rotateAngleZ = ((float)Math.PI / 4F);
        float f1 = -0.0F;
        float f2 = 0.3926991F;
        this.spiderLeg1.rotateAngleY = ((float)Math.PI / 4F);
        this.spiderLeg2.rotateAngleY = -((float)Math.PI / 4F);
        this.spiderLeg3.rotateAngleY = 0.3926991F;
        this.spiderLeg4.rotateAngleY = -0.3926991F;
        this.spiderLeg5.rotateAngleY = -0.3926991F;
        this.spiderLeg6.rotateAngleY = 0.3926991F;
        this.spiderLeg7.rotateAngleY = -((float)Math.PI / 4F);
        this.spiderLeg8.rotateAngleY = ((float)Math.PI / 4F);
        float f3 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + 0.0F) * 0.4F) * limbSwingAmount;
        float f4 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * limbSwingAmount;
        float f5 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * limbSwingAmount;
        float f6 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
        float f7 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + 0.0F) * 0.4F) * limbSwingAmount;
        float f8 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + (float)Math.PI) * 0.4F) * limbSwingAmount;
        float f9 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * limbSwingAmount;
        float f10 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
        this.spiderLeg1.rotateAngleY += f3;
        this.spiderLeg2.rotateAngleY += -f3;
        this.spiderLeg3.rotateAngleY += f4;
        this.spiderLeg4.rotateAngleY += -f4;
        this.spiderLeg5.rotateAngleY += f5;
        this.spiderLeg6.rotateAngleY += -f5;
        this.spiderLeg7.rotateAngleY += f6;
        this.spiderLeg8.rotateAngleY += -f6;
        this.spiderLeg1.rotateAngleZ += f7;
        this.spiderLeg2.rotateAngleZ += -f7;
        this.spiderLeg3.rotateAngleZ += f8;
        this.spiderLeg4.rotateAngleZ += -f8;
        this.spiderLeg5.rotateAngleZ += f9;
        this.spiderLeg6.rotateAngleZ += -f9;
        this.spiderLeg7.rotateAngleZ += f10;
        this.spiderLeg8.rotateAngleZ += -f10;
    }
}

 

RenderScorpion class.

package scar430.betterthanconcrete.entities.scorpion;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;

public class RenderScorpion<T extends EntityScorpion> extends RenderLiving<T> {
	private static final ResourceLocation SPIDER_TEXTURES = new ResourceLocation("textures/entity/spider/spider.png");

    public RenderScorpion(RenderManager renderManagerIn)
    {
        super(renderManagerIn, new ModelScorpion(), 1.0F);
        //this.addLayer(new LayerSpiderEyes(this));
    }

    protected float getDeathMaxRotation(T entityLivingBaseIn)
    {
        return 180.0F;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(T entity)
    {
        return SPIDER_TEXTURES;
    }
}

 

ModEntities class

package scar430.betterthanconcrete.init;

import java.util.Set;

import com.google.common.collect.ImmutableSet;

import net.minecraft.block.material.MapColor;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
import net.minecraftforge.registries.IForgeRegistry;
import scar430.betterthanconcrete.entities.DamnedSoul.EntityDamnedSoul;
import scar430.betterthanconcrete.entities.scorpion.EntityScorpion;
import scar430.betterthanconcrete.util.Reference;

public class ModEntities {
	
	public static EntityEntry SCORPION;

	private static final ModEntities instance = new ModEntities();
	
	public static void load(){
		SCORPION = EntityEntryBuilder.create()
				.entity(EntityScorpion.class)
				.id(Reference.MOD_ID + ":" + "scorpion", 0)
				.name("scorpion")
				.tracker(80, 3, true)
				.egg(MapColor.ADOBE.colorValue, MapColor.EMERALD.colorValue)
	            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
	            .build();
		
		MinecraftForge.EVENT_BUS.register(instance);
	}
	
	@SubscribeEvent
	public void registerEntity(RegistryEvent.Register<EntityEntry> event){
		IForgeRegistry<EntityEntry> registry = event.getRegistry();
		
		registry.register(SCORPION);
	}
	
	/*
    public static final Set<EntityEntry> SET_ENTITIES = ImmutableSet.of(
            /*EntityEntryBuilder.create()
            .entity(EntityDamnedSoul.class)
            .id(new ResourceLocation(Reference.MOD_ID, "textures/entity/damned_soul.png"), 0)
            .name("damned_soul")
            .tracker(80, 3, false)
            .egg(MapColor.BLACK.colorValue, MapColor.GRAY.colorValue)
            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
            .build()*/
            /*
            EntityEntryBuilder.create()
            .entity(EntityDamnedSoul.class)
            .id(new ResourceLocation(Reference.MOD_ID, "textures/entity/spider/spider.png"), 0)
            .name("sand_spider")
            .tracker(80, 3, false)
            .egg(MapColor.BROWN.colorValue, MapColor.GREEN.colorValue)
            .spawn(EnumCreatureType.MONSTER, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.HOT))
            .build()
            );
    
    @EventBusSubscriber(modid = Reference.MOD_ID)
    public static class RegistrationHandler
    {
        /**
         * Register this mod's {@link EntityEntry}s.
         *
         * @param event The event
         */
        /*@SubscribeEvent
        public static void onEvent(final RegistryEvent.Register<EntityEntry> event)
        {
            final IForgeRegistry<EntityEntry> registry = event.getRegistry();

            // DEBUG
            System.out.println("Registering entities");

            for (final EntityEntry entityEntry : SET_ENTITIES)
            {
//                // DEBUG
//                System.out.println("Registering entity = " + entityEntry.getEntityClass());

                registry.register(entityEntry);
            }
        }
    }*/
}


Client Proxy

package scar430.betterthanconcrete.proxy;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import scar430.betterthanconcrete.entities.DamnedSoul.EntityDamnedSoul;
import scar430.betterthanconcrete.entities.DamnedSoul.ModelDamnedSoul;
import scar430.betterthanconcrete.entities.DamnedSoul.RenderDamnedSoul;

public class ClientProxy extends CommonProxy {
	public void registerItemRenderer(Item item, int meta, String id) {
		ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));
	}


}


Here's the Common Proxy just in case, I'm trying to make this post air-tight.

package scar430.betterthanconcrete.proxy;

import net.minecraft.item.Item;

public class CommonProxy {
	public void registerItemRenderer(Item item, int meta, String id) {
		
	}
}

 

Edited by scar430
Solved.
Link to comment
Share on other sites

16 hours ago, scar430 said:

public static void load(){

I can't just assume you've called this method somewhere can I?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

20 minutes ago, Animefan8888 said:

I can't just assume you've called this method somewhere can I?

It's in the ModEntities class, I'm assuming this has something to do with Entity registration because that's the only way I saw it used. However I'm assuming you couldn't find it because I put it in the wrong place and you weren't expecting to be in there.

 

public static void load(){
		SCORPION = EntityEntryBuilder.create()
				.entity(EntityScorpion.class)
				.id(Reference.MOD_ID + ":" + "scorpion", 0)
				.name("scorpion")
				.tracker(80, 3, true)
				.egg(MapColor.ADOBE.colorValue, MapColor.EMERALD.colorValue)
	            .spawn(EnumCreatureType.CREATURE, 20, 1, 5, BiomeDictionary.getBiomes(BiomeDictionary.Type.NETHER))
	            .build();
}
		

 

Edited by scar430
Added more info
Link to comment
Share on other sites

Just now, scar430 said:

It's in the ModEntities class,

That's not what I mean. I asked where you call the method from. It's not magic you have to call it from somewhere.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

20 minutes ago, Animefan8888 said:

That's not what I mean. I asked where you call the method from. It's not magic you have to call it from somewhere.

Sometimes I forget that I'm not a magician. Thanks for the help bud.

Edited by scar430
I'm bad at spelling
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.