Jhutch Posted October 4, 2019 Posted October 4, 2019 I have a block that has the isStickyBlock method set to true because I want it to move other blocks but I want to stop it from throwing players when they are standing on it but have not found a way any ideas? Quote
Draco18s Posted October 4, 2019 Posted October 4, 2019 Other vanilla blocks? No. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Jhutch Posted October 4, 2019 Author Posted October 4, 2019 The block is mine it moves blocks it touches I’m just trying to stop it from throwing the player up Quote
Draco18s Posted October 4, 2019 Posted October 4, 2019 (edited) I misread your post originally. The same method is used for both effects, there's no way around this. Edited October 4, 2019 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Krevik Posted October 4, 2019 Posted October 4, 2019 On 10/4/2019 at 2:58 PM, Jhutch said: The block is mine it moves blocks it touches I’m just trying to stop it from throwing the player up Expand If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. However if you must keep with isStickyBlock, you probably can stop jumping player by overriding onEntityCollision (also not sure about this solution) Quote
Draco18s Posted October 4, 2019 Posted October 4, 2019 (edited) On 10/4/2019 at 3:55 PM, Krevik said: If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. Expand That's in the entity itself, and the check is thus: if (entity.getPushReaction() != PushReaction.IGNORE) If isn't ignore, they're going to get thrown. Edited October 4, 2019 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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