Posted October 4, 20195 yr I have a block that has the isStickyBlock method set to true because I want it to move other blocks but I want to stop it from throwing players when they are standing on it but have not found a way any ideas?
October 4, 20195 yr Other vanilla blocks? No. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 4, 20195 yr Author The block is mine it moves blocks it touches I’m just trying to stop it from throwing the player up
October 4, 20195 yr I misread your post originally. The same method is used for both effects, there's no way around this. Edited October 4, 20195 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 4, 20195 yr 53 minutes ago, Jhutch said: The block is mine it moves blocks it touches I’m just trying to stop it from throwing the player up If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. However if you must keep with isStickyBlock, you probably can stop jumping player by overriding onEntityCollision (also not sure about this solution)
October 4, 20195 yr 1 minute ago, Krevik said: If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. That's in the entity itself, and the check is thus: if (entity.getPushReaction() != PushReaction.IGNORE) If isn't ignore, they're going to get thrown. Edited October 4, 20195 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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