Posted October 4, 20196 yr I'm building a weapon that on right click gives the item increased damage. The base damage of the sword is 7 damage, and when its right clicked I want it to be 10. I played around with item.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier("Weapon modifier",10, AttributeModifier.Operation.ADDITION), EquipmentSlotType.MAINHAND); but I cant figure out how to get rid of the attribute when I add it. Is this the way I should be changing damage on a sword or should I use NBT or is there some other way of doing this? Edited October 4, 20196 yr by ImperialDragon99
October 4, 20196 yr Author I managed to get it to work with @Override public Multimap<String, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack) { final Multimap<String, AttributeModifier> modifiers = super.getAttributeModifiers(slot, stack); if (slot == EquipmentSlotType.MAINHAND) { replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_DAMAGE, ATTACK_DAMAGE_MODIFIER, WitherSword.withersworddamage); //replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_SPEED, ATTACK_SPEED_MODIFIER, 1.5); } return modifiers; } private void replaceModifier(Multimap<String, AttributeModifier> modifierMultimap, IAttribute attribute, UUID id, double multiplier) { // Get the modifiers for the specified attribute final Collection<AttributeModifier> modifiers = modifierMultimap.get(attribute.getName()); // Find the modifier with the specified ID, if any final Optional<AttributeModifier> modifierOptional = modifiers.stream().filter(attributeModifier -> attributeModifier.getID().equals(id)).findFirst(); if (modifierOptional.isPresent()) { // If it exists, final AttributeModifier modifier = modifierOptional.get(); modifiers.remove(modifier); // Remove it modifiers.add(new AttributeModifier(modifier.getID(), modifier.getName(), modifier.getAmount() + multiplier, modifier.getOperation())); // Add the new modifier } } but the problem is how could I make it item specific for damage because right now it applys for all the wither swords
October 4, 20196 yr 1 1 hour ago, ImperialDragon99 said: but the problem is how could I make it item specific for damage because right now it applys for all the wither swords Add a capability to keep track of the damage amount
October 5, 20196 yr Items are singleton; changing the value in one instance will change every ItemStack containing that item. Instead, store the damage amount in the ItemStack's NBTTag, preferably via a Capability. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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