Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm building a weapon that on right click gives the item increased damage. The base damage of the sword is 7 damage, and when its right clicked I want it to be 10. I played around with item.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier("Weapon modifier",10, AttributeModifier.Operation.ADDITION), EquipmentSlotType.MAINHAND); but I cant figure out how to get rid of the attribute when I add it. Is this the way I should be changing damage on a sword or should I use NBT or is there some other way of doing this?

Edited by ImperialDragon99

  • Author

I managed to get it to work with 

    @Override
    public Multimap<String, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack) {
        final Multimap<String, AttributeModifier> modifiers = super.getAttributeModifiers(slot, stack);

        if (slot == EquipmentSlotType.MAINHAND) {
            replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_DAMAGE, ATTACK_DAMAGE_MODIFIER, WitherSword.withersworddamage);
            //replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_SPEED, ATTACK_SPEED_MODIFIER, 1.5);
        }

        return modifiers;
    }
    
    private void replaceModifier(Multimap<String, AttributeModifier> modifierMultimap, IAttribute attribute, UUID id, double multiplier) {
        // Get the modifiers for the specified attribute
        final Collection<AttributeModifier> modifiers = modifierMultimap.get(attribute.getName());

        // Find the modifier with the specified ID, if any
        final Optional<AttributeModifier> modifierOptional = modifiers.stream().filter(attributeModifier -> attributeModifier.getID().equals(id)).findFirst();

        if (modifierOptional.isPresent()) { // If it exists,
            final AttributeModifier modifier = modifierOptional.get();
            modifiers.remove(modifier); // Remove it
            modifiers.add(new AttributeModifier(modifier.getID(), modifier.getName(), modifier.getAmount() + multiplier, modifier.getOperation())); // Add the new modifier
        }
    }

but the problem is how could I make it item specific for damage because right now it applys for all the wither swords

 
 
 
1
1 hour ago, ImperialDragon99 said:

but the problem is how could I make it item specific for damage because right now it applys for all the wither swords

Add a capability to keep track of the damage amount

Items are singleton; changing the value in one instance will change every ItemStack containing that item.

Instead, store the damage amount in the ItemStack's NBTTag, preferably via a Capability.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.