kennylmao Posted July 11, 2012 Posted July 11, 2012 I have no idea what is the matter but when I hit Esc or look at a certain block, my Minecraft crash. And I don't even know what block/item/sprite makes my game crash D= I've never get a AnvilChunkLoader error before in my history of fails. 24 mods loaded Optifine OptiFine_1.2.5_HD_S_C3 Minecraft Forge 3.3.8.164 FML v2.2.106.176 Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5 mod_CodeChickenCore : Available (minecraft.jar) mod_MinecraftForge : Available (minecraft.jar) mod_ModLoaderMp : Available (minecraft.jar) mod_NotEnoughItems : Available (minecraft.jar) mod_MoreNaturalSugarCaneWAGT : Available (minecraft.jar) mod_MoreStrongholdsWAGT : Available (minecraft.jar) mod_MoreFlintWAGT : Available (minecraft.jar) mod_MoreMushroomBiomesWAGT : Available (minecraft.jar) mod_MorePumpkinsWAGT : Available (minecraft.jar) mod_FlatBedrockWAGT : Available (minecraft.jar) mod_MoreRedMushroomsWAGT : Available (minecraft.jar) mod_WorldAndGenerationTweaks : Available (minecraft.jar) mod_MoreVillagesWAGT : Available (minecraft.jar) mod_NaturalMelonsWAGT : Available (minecraft.jar) mod_ReiMinimap : Available (minecraft.jar) mod_Backpack : Available (minecraft.jar) mod_coaltodiamond : Available (minecraft.jar) mod_crops : Available (minecraft.jar) mod_generate : Available (minecraft.jar) mod_OresDropMores : Available (minecraft.jar) mod_Crossbows : Available (minecraft.jar) mod_TF2Dispenser : Available (TF2Dispenser.zip) mod_TF2Teleporter : Available (TF2Teleporter.zip) mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT c968531c -------- Generated 7/11/12 9:23 PM Minecraft: Minecraft 1.2.5 OS: Windows Vista (x86) version 6.0 Java: 1.7.0_03, Oracle Corporation VM: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation LWJGL: 2.4.2 OpenGL: Intel Cantiga version 2.0.0 - Build 7.15.10.1554, Intel java.lang.NoClassDefFoundError: ge (wrong name: me) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at aiv.a(AnvilChunkLoader.java:135) at aiv.a(AnvilChunkLoader.java:108) at ko.b(ChunkProvider.java:183) at ko.a(ChunkProvider.java:270) at .c(World.java:2818) at net.minecraft.client.Minecraft.k(Minecraft.java:1877) at net.minecraft.client.Minecraft.x(Minecraft.java:825) at net.minecraft.client.Minecraft.run(Minecraft.java:753) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 130c479c ---------- I forgot something.. The mods order according to MCPatcher minecraftforge-client-3.3.8.164 ModLoaderMP 1.2.5 v1 Optifine_1.2.5_HD_S_C3 CodeChickenCore-Client 0.5.2 NotEnoughItems-Client 1.2.2 WorldAndGenerationTweaksMod-v0.7.0-mc1.2.5 [1.2.5]ReiMinimap_v3.0_04 NEI_ThaumcraftPlugin 1.0.6.15 NEIPatch (for FarmCraft I think) FPS++ frlc_c_1.4 (fewer ravine lesser cave) Backpack_CLIENT_1-2-5 Coal to Diamond v3 (craft coal + flint + sulphur to diamond) FarmCraft_V1.0.3_minecraft_v1.2.5 More-XP_1-2-5 ODM (1.2.5) (Ore Drop More) Crossbows V2.3 Quote
tambry Posted July 11, 2012 Posted July 11, 2012 Why do you think its AnvilChunkLoader? You have probably deleted accidentaly one of Minecraft base classes, atleast I think so. Quote
kennylmao Posted July 11, 2012 Author Posted July 11, 2012 I'm too lazy to remove class files from the jar or mods file.. ^^ Its all automatically replaced by MCPatcher not manually deleted.. Quote
tambry Posted July 11, 2012 Posted July 11, 2012 Wait, you didnt install all the things by hand? Quote
Zero Posted July 11, 2012 Posted July 11, 2012 You're using MCPatcher. Don't. I've seen tons of threads already of people saying they get errors, only to have Lex tell them not to use MCPatcher. Quote Check out my Texture Packs Thread here on the Forge Forum. Currently in the process of adding some mod support for JohnSmith Texture Pack. https://www.sugarsync.com/piv/D8135159_67366891_21351[/img] https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]
kennylmao Posted July 13, 2012 Author Posted July 13, 2012 any suggestion on what patcher I should use? coz I'm lazy as sh*t to put everything in the jar and finding it not working out as I thought it would. Quote
Jarofdoom Posted July 13, 2012 Posted July 13, 2012 any suggestion on what patcher I should use? coz I'm lazy as sh*t to put everything in the jar and finding it not working out as I thought it would. Use MultiMC Quote
Zero Posted July 14, 2012 Posted July 14, 2012 any suggestion on what patcher I should use? coz I'm lazy as sh*t to put everything in the jar and finding it not working out as I thought it would. Well, with Forge (for the most part), mods don't normally go into the .jar. Some do, but with most, you can just put the downloaded .zip file containing the mod into the .minecraft/mods directory. Installing everything to the jar is more commonly seen when using only ModLoader without forge. A lot of mods out there don't have forge-specific install instructions, but that's normally because the mod is written with ModLoader. But for mods that require forge, they'll normally tell you if something is required to be put into the .jar. And for mods that do require you to install to the .jar... Is it so hard to make a back-up before you install the next mod? Using patchers are fine and dandy, but I wouldn't expect them to work for everything. Besides, with doing it yourself, you can at least have some chance at knowing where you went wrong if you can't read error reports too well. My tip would be to just stop being so lazy... tl;dr - Most mods with forge don't need to be installed to the jar, unless install instructions specify otherwise. And shame on you if you looked here first. Quote Check out my Texture Packs Thread here on the Forge Forum. Currently in the process of adding some mod support for JohnSmith Texture Pack. https://www.sugarsync.com/piv/D8135159_67366891_21351[/img] https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]
kennylmao Posted July 14, 2012 Author Posted July 14, 2012 Thanks guys for your help, I've found the problem. Btw I kinda know what the error report means. Loves to you kind fellows for helping me out. Quote
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