Posted October 9, 20196 yr I am creating a helmet that, when worn, displays the location of nearby dropped items. I would like to create an outline effect similar to the glowing effect of LivingEntity. What is the best way to approach this? Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
October 9, 20196 yr 4 hours ago, DavidM said: What is the best way to approach this? You'll want to use the RenderWorldLastEvent. Ask the client player's world for all the entities within an area. Then ask for the items. Retrieve the IModel/BakedModel from the model registry for that Item/ItemStack. Then trace the textured quad. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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