Posted October 9, 20196 yr As an example when I shoot a projectile in to the air, and before it hit something I close the world. When I reopen the world it just disappeared. Is there something to do with IEntityAdditionalSpawnData? If yes, how do I use it?
October 9, 20196 yr 13 minutes ago, poopoodice said: As an example when I shoot a projectile in to the air, and before it hit something I close the world. When I reopen the world it just disappeared. Is there something to do with IEntityAdditionalSpawnData? If yes, how do I use it? That shouldn't happen... show you code maybe? You might be spawning a fake one on the client side. Edited October 9, 20196 yr by Differentiation
October 10, 20196 yr Author 1 hour ago, Differentiation said: That shouldn't happen... show you code maybe? You might be spawning a fake one on the client side. https://pastebin.com/Jymq0XnZ Paste bin. (I know the code I wrote is extremely messy and not efficient) Edited October 10, 20196 yr by poopoodice
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