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[SOLVED] [1.12.2] Send a Colored Message to Player when him Breaks a Block


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Posted (edited)

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 

public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

Edited by deathkazu
Solved topic
Posted
  On 10/9/2019 at 11:53 PM, deathkazu said:

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 

public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

Expand  

Do "<" + EntityPlayer::getName() + ">" + TextFormatting.RED + "text". I don't think there's any way to send a message from the player.

Posted (edited)
  On 10/9/2019 at 11:53 PM, deathkazu said:

Hi, i'm new at this universe of modding with Forge.

 

Recently while i'm working on my mod, i tried to implement a way to send a message from player when him breaks a block, and i was done by using the TextComponentString method, but now i'm trying to implement the same but adding color to the message.

I'm tried using Text Formatting, but i don't know if my code wasn't properly written or if this method is not compatible with TextComponentString.

 

public class ChatMessageSend {
	
	@SubscribeEvent
	public void sendMessage(BreakEvent event) 
	{
		event.getPlayer().sendMessage(new TextComponentString("text").getStyle().setColor(TextFormatting.RED));
	} 
	
}

 

Any solution is appreciated.

Expand  

 

You have to getPlayer then send message. Idk, something like this should work:

  Reveal hidden contents

 

Edited by Lea9ue
Grammer
Posted
  On 10/10/2019 at 2:20 AM, Lea9ue said:

 

You to have to getPlayer then send message. Idk somthing like this should work:

  Reveal hidden contents

 

Expand  

? This is so wrong. You don't need the instance if you're only gonna use it once...

Posted (edited)

EntityPlayer::sendMessage will send a message to the player. To send a message from the player you'd have to concatenate a bunch of Strings (including the player's username and the message), and sending it to all players in PlayerList.

Edited by Differentiation
Posted
  On 10/10/2019 at 2:20 AM, Lea9ue said:

 

You have to getPlayer then send message. Idk, something like this should work:

  Reveal hidden contents

 

Expand  

Now, I used this code and all now is working as expected, just only i have changed the TextComponentTranslation for TextComponentString because after investigating I understood that the Translation component it was for other types of purposes.

 

so thank you guys, also to @Differentiation, now i managed how sendMessage method works.

Posted
  On 10/10/2019 at 8:20 PM, deathkazu said:

Now, I used this code and all now is working as expected, just only i have changed the TextComponentTranslation for TextComponentString because after investigating I understood that the Translation component it was for other types of purposes.

 

so thank you guys, also to @Differentiation, now i managed how sendMessage method works.

Expand  

I mean you could've just concatenated TextFormatting.RED and your String inside TextComponentString... but you do you.

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