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Posted

Hi!

 

I've been writing a class that extends GUI.

 

Say I have:

minecraft.renderEngine.bindTexture(texture);

drawTexturedModalRect(0, 0, 0, 0, width, height);

 

Which then renders my texture to screen.

 

Is there a way for me to remove this texture after rendering it?

Perhaps using GL11 or some other function?

 

Thanks!

  • Author

Remove as in perhaps, clear the section where the texture is being rendered. 

 

So if I have a width of 100 and height of 100. And the texture is rendered at (0,0)

 

I would want clear the texture from that area.

1 hour ago, ssreddy2 said:

I would want clear the texture from that area.

Since rendering a texture like this is not a toggled operation, but rather a drawing operation completed every render tick, all you have to do to "clear" a texture from an area is not render it during that render tick.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

7 minutes ago, diesieben07 said:

It's called a frame. "Render tick" is not a thing.

Woops. Should've thought about that a little harder before posting it, sorry.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

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