Jump to content

[1.14.x] How to get the blocks surrounding the player on client side?


I am not AI

Recommended Posts

How do I get the blocks surrounding the player on client side during every player tick?

I tried subscribing to the PlayerTickEvent, but it doesn't fire.

package com.test.mod

import net.minecraftforge.event.TickEvent.PlayerTickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD, modid = Main.ID)
public class Registry {
		
	@SubscribeEvent
	public static void onPlayerTick(PlayerTickEvent event)
	{	
		System.out.println("Complete");
	}
}

 

I also considered extending the PlayerEntity class, then overriding the Tick method, but I don't know how to register classes that extend PlayerEntity. Is it the same as registering other entities?

Link to comment
Share on other sites

2 hours ago, I am not AI said:

I also considered extending the PlayerEntity class, then overriding the Tick method, but I don't know how to register classes that extend PlayerEntity. Is it the same as registering other entities?

No, no, and no. There is no way to register it use the event.

 

2 hours ago, I am not AI said:

bus = Mod.EventBusSubscriber.Bus.MOD,

This part is unneeded. This event fires on Bus.FORGE, which is the default.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

@Animefan8888, thanks a lot! I spent 8 hours trying to get this to work.

 

Removing this worked:

bus = Mod.EventBusSubscriber.Bus.MOD

 

So this works: 

package com.test.mod;

import net.minecraftforge.event.TickEvent.PlayerTickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(modid = Main.ID)
public class Registry {
		
	@SubscribeEvent
	public static void onPlayerTick(PlayerTickEvent event)
	{	
		System.out.println("Complete");
	}
}

 

Whew. I can move on with my day. Thanks again!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.