October 19, 20196 yr The GUI class, it seems, only has methods for drawing horizontal/vertical lines, so I don't think there's a convenient pre-written utility method accessible here. However, you can still accomplish this through the Tessellator. --Aquire an instance of the Tessellator with Tessellator#getInstance(), and an instance of BufferBuilder by calling Tessellator#getBuffer() on your Tessellator object. --Set the desired settings with GlStateManager#whatever(). --Call BufferBuilder#begin(), passing in the desired line mode as one of the public static final ints in the GL11 class, and the desired vertex format from the DefaultVertexFormats class. --Add the two vertices of your line with BufferBuilder#pos(), BufferBuilder#color(), etc, and end each vertex with BufferBuilder#endVertex(). (A pseudo example below, since that was unclear) buffer.pos().color().endVertex(); buffer.pos().color().endVertex(); --With everything above set up, call Tessellator#draw() on your Tessellator object. --Reset the GlStateManager settings to what they were before. EDIT: You should also call GlStateManager#pushMatrix() before BufferBuilder#begin(), and GlStateManager#popMatrix() after Tessellator#draw(). This shifts the current matrix out from being worked on, to make space for your own, and then back in place once you're done with it (At least I think so, right?). Edited October 19, 20196 yr by SerpentDagger Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
October 21, 20196 yr 6 minutes ago, D0XY said: GL11.glPushMatrix(); Do not interact with OpenGL directly like that. Don't use GL11 use GLStateManager. Also please use the Tesselator. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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