Posted October 24, 20196 yr Steps: 1- Have a capability. 2 - Get the capability. Example: public static IExample getCapability(Entity entityIn) { return entityIn.getCapability(CAPABILITY).orElseThrow(NullPointerException::new); } 3 - Use an event. Example: PlayerTickEvent. 4 - Kill the player. (/ kill) 5 - The game throws NullPointerException. Edited October 24, 20196 yr by Atila1091 Giving up the post
October 24, 20196 yr 1 hour ago, Atila1091 said: Steps: Have you stepped through the code with the debugger? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 24, 20196 yr Author I already know what causes the problem: When the player dies the capability is marked invalid and returns: LazyOptional.empty () ;. I am currently using a static internal method: ForgeEventFactory.gatherCapabilities. public static IExample getCapability(Entity entityIn) { return ForgeEventFactory.gatherCapabilities(Entity.class, entityIn, null).getCapability(CAPABILITY).orElseThrow(NullPointerException::new); } See the CapabilityProvider class to understand the problem.
October 24, 20196 yr Author 44 minutes ago, Atila1091 said: I already know what causes the problem: When the player dies the capability is marked invalid and returns: LazyOptional.empty () ;. I am currently using a static internal method: ForgeEventFactory.gatherCapabilities. public static IExample getCapability(Entity entityIn) { return ForgeEventFactory.gatherCapabilities(Entity.class, entityIn, null).getCapability(CAPABILITY).orElseThrow(NullPointerException::new); } See the CapabilityProvider class to understand the problem. It was not a good idea to use this internal method. Looks like I'll have to use reflection.
October 24, 20196 yr Author 14 hours ago, diesieben07 said: I believe this was fixed in 1.14.4. Do not use 1.13.2. Thanks.
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