Posted October 25, 20196 yr Hello, I have a moving sound but i'm wondering how to correctly start it and restart/resume it when it's stopped. Currently i have this: @SubscribeEvent public static void updateUnderwaterAmbience(ClientTickEvent event) { if (event.phase == Phase.START) { Minecraft mc = Minecraft.getMinecraft(); if (mc.world != null) { SoundHandler soundHandler = mc.getSoundHandler(); if (!soundHandler.isSoundPlaying(SoundEventHandler.underwaterSound)) { SoundEventHandler.underwaterSound = new UnderwaterAmbientSound(mc.player); soundHandler.playSound(SoundEventHandler.underwaterSound); } } } }
October 26, 20196 yr Probably something like this: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/client/SoundWindmill.java#L32-L44 But it doesn't seem to me like a positioned/moving sound is what you actually want. It looks like you want an unpositioned sound (always plays at full volume). Edited October 26, 20196 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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