Chimaine Posted April 22, 2013 Posted April 22, 2013 Hello all. I already asked this on the irc channel, but we couldn't find a solution. I am using the new RenderGameOverlayEvent to render behind or hide the GuiIngame hotbar. When my gui is created, I'm registering it for the event at the forge event bus. When my gui closes, I'm unregistering it from the event bus, but the event handler still gets called. I could use some kind of visibility check, and while this solves the problem at hand, it creates some kind of memory leak, as the reference to the instance still gets held by the event bus. Heavily cut of pastebin: http://pastebin.com/v3wwGqcu Btw, I'm loving the new events! Last week I thought "damn, if only i could render behind the hotbar!" and today I saw that commit. While I was at it, I also found a spelling error in the ListenerList class, line 100, unregiterAll -> unregisterAll Quote
Chimaine Posted April 22, 2013 Author Posted April 22, 2013 Hello all. I already asked this on the irc channel, but we couldn't find a solution. I am using the new RenderGameOverlayEvent to render behind or hide the GuiIngame hotbar. When my gui is created, I'm registering it for the event at the forge event bus. When my gui closes, I'm unregistering it from the event bus, but the event handler still gets called. I could use some kind of visibility check, and while this solves the problem at hand, it creates some kind of memory leak, as the reference to the instance still gets held by the event bus. Heavily cut of pastebin: http://pastebin.com/v3wwGqcu Btw, I'm loving the new events! Last week I thought "damn, if only i could render behind the hotbar!" and today I saw that commit. While I was at it, I also found a spelling error in the ListenerList class, line 100, unregiterAll -> unregisterAll Quote
RANKSHANK Posted April 22, 2013 Posted April 22, 2013 Use an instance, For example I use public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- Quote Quote I think its my java of the variables.
RANKSHANK Posted April 22, 2013 Posted April 22, 2013 Use an instance, For example I use public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- Quote Quote I think its my java of the variables.
SanAndreaP Posted April 22, 2013 Posted April 22, 2013 On 4/22/2013 at 9:01 PM, RANKSHANK said: Use an instance, For example I use /**@author RANKSHANK*/ @SideOnly(Side.Client) public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- @SideOnly(Side.Client) Why is this there? You can use this class for a server as well, since it doesn't have any client-related stuff there! Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
SanAndreaP Posted April 22, 2013 Posted April 22, 2013 On 4/22/2013 at 9:01 PM, RANKSHANK said: Use an instance, For example I use /**@author RANKSHANK*/ @SideOnly(Side.Client) public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- @SideOnly(Side.Client) Why is this there? You can use this class for a server as well, since it doesn't have any client-related stuff there! Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
RANKSHANK Posted April 22, 2013 Posted April 22, 2013 just a snippet from my project, probably should have left that out too I'll fix it EDIT: fixed, thanks for that Quote Quote I think its my java of the variables.
RANKSHANK Posted April 22, 2013 Posted April 22, 2013 just a snippet from my project, probably should have left that out too I'll fix it EDIT: fixed, thanks for that Quote Quote I think its my java of the variables.
Chimaine Posted April 23, 2013 Author Posted April 23, 2013 On 4/22/2013 at 9:01 PM, RANKSHANK said: Use an instance, For example I use public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- Tried that. Did not work. And to be honest I dont know why this should work, since you pass the same references to register and unregister as in my example. Could you post a working example? Quote
Chimaine Posted April 23, 2013 Author Posted April 23, 2013 On 4/22/2013 at 9:01 PM, RANKSHANK said: Use an instance, For example I use public final class BuildController{ private BuildController(){instance = this;} private static BuildController instance; public static void bind(){ if(instance == null) MinecraftForge.EVENT_BUS.register(instance = new BuildController()); } public static void unbind(){ if(instance != null){ MinecraftForge.EVENT_BUS.unregister(instance); instance = null; } } } and it cleanly registered and unregistered the listeners in the class- Tried that. Did not work. And to be honest I dont know why this should work, since you pass the same references to register and unregister as in my example. Could you post a working example? Quote
Chimaine Posted April 25, 2013 Author Posted April 25, 2013 No ideas? Unregistering other events then RenderGameOverlayEvent work just fine, I'm using it at several other places (my own registries, like in the example provided and with this). Quote
Chimaine Posted April 25, 2013 Author Posted April 25, 2013 No ideas? Unregistering other events then RenderGameOverlayEvent work just fine, I'm using it at several other places (my own registries, like in the example provided and with this). Quote
LexManos Posted April 25, 2013 Posted April 25, 2013 The overlay events work exactly the same as any other event. As lon g as you unregister the same instance that you registered itll work. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Chimaine Posted April 26, 2013 Author Posted April 26, 2013 On 4/25/2013 at 7:35 PM, LexManos said: The overlay events work exactly the same as any other event. As lon g as you unregister the same instance that you registered itll work. Are you absolutely sure? I even tested if the references I pass to register and unregister are the same. I tried several places and constructs to where and how I register and unregister... I'm an experienced Java developer, but I can't get this to work. I feel really stupid right now... Quote
LexManos Posted April 26, 2013 Posted April 26, 2013 Yes im sure, im the one who wrote both these new gui events and the event system. Feel free to trace the code yourself. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Chimaine Posted April 26, 2013 Author Posted April 26, 2013 I finally found it! On 4/26/2013 at 9:04 AM, LexManos said: Yes im sure, im the one who wrote both these new gui events and the event system. Feel free to trace the code yourself. I know that you wrote it And I'm gratefull for it. I was just wondering if you had it tested properly. I found out that unregistering in general does not work. I did some tracing like you suggested and found that in ListenerList, line 208, the method public void unregister(IEventListener listener) { for(ArrayList<IEventListener> list : priorities) { list.remove(listener); } } is missing a rebuild = true so the event listeners are removed, but the cache is never rebuild! It should be public void unregister(IEventListener listener) { for(ArrayList<IEventListener> list : priorities) { if (list.remove(listener)) { rebuild = true; } } } I would make a pull request on GitHub, but I dont have an account, sorry //edit: Nevermind, I created a pull request: https://github.com/MinecraftForge/MinecraftForge/pull/543 Quote
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