endershadow Posted April 22, 2013 Posted April 22, 2013 I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing. Quote
endershadow Posted April 22, 2013 Author Posted April 22, 2013 I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing. Quote
endershadow Posted April 23, 2013 Author Posted April 23, 2013 previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect. Quote
endershadow Posted April 23, 2013 Author Posted April 23, 2013 previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect. Quote
endershadow Posted April 25, 2013 Author Posted April 25, 2013 That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network. Quote
endershadow Posted April 25, 2013 Author Posted April 25, 2013 That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network. Quote
Mazetar Posted April 25, 2013 Posted April 25, 2013 So what you are saying is that the current code on github is the up to date code you have, just like it is in your eclipse workspace right now? Quote If you guys dont get it.. then well ya.. try harder...
endershadow Posted April 26, 2013 Author Posted April 26, 2013 the commented out code in the tile entity is just a player-added method that adds data to NBT and then gets data from NBT. when i used that it didn't work. but since you seen to want me add it in... there it's in. now look at it. Quote
endershadow Posted April 26, 2013 Author Posted April 26, 2013 okay... I did that and there's absolutely no change. Quote
endershadow Posted April 28, 2013 Author Posted April 28, 2013 I did. I updated it as soon as I made the change Quote
endershadow Posted April 28, 2013 Author Posted April 28, 2013 the particles are called in the block. not TE Quote
endershadow Posted April 28, 2013 Author Posted April 28, 2013 which method should I put that in? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.