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Posted

previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity.

 

EDIT: I tried using the commented out stuff, but it didn't have any effect.

Posted

previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity.

 

EDIT: I tried using the commented out stuff, but it didn't have any effect.

Posted

That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.

Posted

That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.

Posted

So what you are saying is that the current code on github is the up to date code you have, just like it is in your eclipse workspace right now?

If you guys dont get it.. then well ya.. try harder...

Posted

the commented out code in the tile entity is just a player-added method that adds data to NBT and then gets data from NBT. when i used that it didn't work. but since you seen to want me add it in... there it's in. now look at it.

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