Posted November 5, 20195 yr I want to make sword that increases and decreases its attack damage. To do that I use attributes of item stack. To change attack damage I need to change amount of attribute generic.attackDamage. How can I do that in hitEntity method of ItemStack? Edited November 11, 20195 yr by AntonBespoiasov
November 13, 20195 yr Author On 11/6/2019 at 11:32 AM, diesieben07 said: You need to store whatever data you need in the ItemStack. Either through raw NBT (ItemStack#getTag and friends, make sure to include your ModID in your keys to avoid conflicts) or using a capability. Then you can override IForgeItem#getAttributeModifiers(EquipmentSlotType, ItemStack), get the data from the stack and return the appropraite modifiers. To then change the modifiers, you just have to change the data in the ItemStack. How can I override IForgeItem#getAttributeModifiers(EquipmentSlotType, ItemStack) if Minecraft will still return common ItemStack. And I didn't find IForgeItem in Forge with C+SHIFT+H. Edited November 13, 20195 yr by AntonBespoiasov
November 13, 20195 yr 52 minutes ago, AntonBespoiasov said: And I didn't find IForgeItem in Forge with C+SHIFT+H. Its what Forge does in 1.14 instead of the /* === FORGE START === */ chunks. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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