Posted November 12, 20195 yr I'd like to create a stamina system (separate from hunger) that decreases when you swing a weapon or sprint, and otherwise refills over time. I figure the easiest way to do this would be create a capability for it, but at the same time I feel that's a terrible idea since I'd have to send a packet every tick it's refilling for every player. If a player is using and regenerating a lot of stamina all the time, that's what, a pretty constant 20 packets per second? Even if there's only one player that's a bit much, isn't it? Or am I thinking packets are more demanding than they actually are? Is there any better way of doing this?
November 12, 20195 yr Don't send the refill packets that often. Just let the client assume its own refill and do a double-check when they use some on the server side. You can send occasional resync packets (player hits full, hits zero, hits half. ...) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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