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Posted (edited)

I've been trying to make a simple ore block. I only really want to have another texture overlay the default texture of the block I provide. I.e. stone texture as the background and some partial texture as the overlay. I'm stuck at the moment though, as you can probably see in the image below. I've provided the model and blockstate json as well as the class code and texture file.

 

How can I fix it so that the overlay renders on top of the background texture?

 

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{
  "parent": "block/cube_all",
  "textures": {
    "background": "crycore:blocks/ores/material_stone",
    "overlay": "crycore:blocks/ores/normal/overlay_aluminum",
    "particle": "blocks/stone"
  },
  "elements": [
    {
      "from": [ 0, 0, 0 ],
      "to": [ 16, 16, 16 ],
      "faces": {
        "up": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "up"
        },
        "down": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "down"
        },
        "north": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "north"
        },
        "south": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "south"
        },
        "west": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "west"
        },
        "east": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#background",
          "cullface": "east"
        }
      }
    },
    {
      "from": [ 0, 0, 0 ],
      "to": [ 16, 16, 16 ],
      "faces": {
        "up": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "up"
        },
        "down": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "down"
        },
        "north": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "north"
        },
        "south": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "south"
        },
        "west": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "west"
        },
        "east": {
          "uv": [ 0, 0, 16, 16 ],
          "texture": "#overlay",
          "cullface": "east"
        }
      }
    }
  ]
}

 

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{
  "forge_marker": 1,
  "defaults": {
    "model": "crycore:stone_ore_aluminum"
  },
  "variants": {
    "normal": [{}],
    "inventory": [{}]
  }
}

 

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public class StoneOreAluminum extends Block {

    public StoneOreAluminum() {
        super(Material.IRON);
        setTranslationKey(CryCore.MODID + ".stone_ore_aluminum");
        setRegistryName("stone_ore_aluminum");
        setCreativeTab(CryCore.tabCryCore);
    }

    @SideOnly(Side.CLIENT)
    public void initModel() {
        ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory"));
    }
}

 

 

2019-11-19_15.17.09.png

overlay_aluminum.png

Edited by GiantSafariMegladons
Problem is a fixo
Posted
  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That fixed it! Apparently I was just missing this code in my block class.

 

@Override
    public BlockRenderLayer getRenderLayer() {
        return BlockRenderLayer.CUTOUT_MIPPED;
    }

 

Makes sense in retrospect, I just didn't remember it for some (probably) inane reason. Thanks a lot for the help, I greatly appreciate it!

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