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Posted

Hi, I'm fairly new to modding, and I'd like to know if it's possible to store a potion's effect (e.g. slowness, invisibility, strength, etc) inside of some blockdata. If not, how else could I do this?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

What are you trying to do, from a players perspective?

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Posted (edited)
5 hours ago, Cadiboo said:

What are you trying to do, from a players perspective?

So, I'm looking to make a block that, when right-clicked with a potion, will store that potion's data (effect and length) in some blockdata, then when the player right clicks again with an empty hand, it gives them the correct effect for the correct amount of time. If that sounds too op, don't worry, it only has three uses :)

Edit: Or maybe I could use a String if that's possible?

labkit:potiondispensary[potion="speed",time="8:00",level=3]

 

Edited by BlockyPenguin

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
5 hours ago, diesieben07 said:

Your block will need a TileEntity. Then you can store an EffectInstance in that tile entity. You can use EffectInstance#write(CompoundNBT) to store this effect in NBT.

Cool, thx. :)

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

Okay, so I've added this code to my block's constructor:
 

CompoundNBT nbt = new CompoundNBT();
EffectInstance potion = new EffectInstance(Effects.LUCK, 6000);
potion.write(nbt);

 

but if I run "/data get block <x> <y> <z>" ingame, it doesn't give me any info on the potion, just the x, y, z and id, so I'm guessing it isn't writing properly. Nothing seems to be amiss in the logs. Please forgive me if I'm missing something important here, this is my first time working with TileEntities.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
On 11/21/2019 at 8:10 AM, diesieben07 said:

You can use EffectInstance#write(CompoundNBT) to store this effect in NBT.

I created an EffectInstance and passed some CompoundNBT in the .write method.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

Oh, I've done that too, forgot to mention it, sorry. How would I write it to the tile entity then?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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