Jump to content

Recommended Posts

Posted

I'm very new to minecraft modding, yet i have some Java experience. For starters, i want to make a simple mod that uses one keybind, basically you press "N" and (for example) a sound is played. Tried to find a solution myself but no luck so far, so any help would be much appreciated.

Posted

How I did my key bindings:

I created a class "KeyBindingList":

(342 is a integer assigned to left alt key. Idk why, i couldnt get Keyboard.KEY_LALT to work, so i used a trich with writing the ingeer directly. IF you will need to do like I did, when all the code is setup and you are in game, you can press any key and it should write the integer in the console)

public class KeyBindingList 
{
    public static KeyBinding[] ModKeyBindings;
    
    public static void register()
    {
        ModKeyBindings = new KeyBinding[1]; //Create array
        
        //Assign all key binds to this array
            ModKeyBindings[0] = new KeyBinding("KEY.MODID.ACTION", 342, "KEY.MODID.category");


        //Actually register all keys
        for (int i = 0; i < ModKeyBindings.length; ++i) 
        {
            ClientRegistry.registerKeyBinding(ModKeyBindings[i]);
        }
    }

Dont foger to replace MODID and ACTION in "key.MODID.ACTION" and "key.MODID.category" with your modid and action that you want to make.

Then I created a class "KeyBindingList":

public class ModInputHandler
{
	
	@SubscribeEvent
	public void onKeyInput(KeyInputEvent event)
	{
		System.out.println(event.getKey());
      
        if (KeyBindingList.ModKeyBindings[0].isPressed()) //If first key is pressed
        {
        	       	
        	System.out.println("KEY IS PRESSED");          	
        }
        
    }
}

Then in my mod class in the setup void I added:

		MinecraftForge.EVENT_BUS.register(new ModInputHandler());

Dont forget to add these lines into your en_us:

	"key.MODID.ACTION": "ACTION NAME",
	
	"key.MODID.category": "CATEGORY NAME",

Of course with changing MODID, ACTION, ACTION NAME and CATEGORY NAME.

After all of this you should have a category in Control Settings with your CATEGORY NAME and you will be able to rebind it to whatever you like. In game, it should print in console KEY IS PRESSED whenever your key is pressed.

Hope this helps.

Posted

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Back then there was a number which determined the tier of an item and block. If the block tier is lower or equal to the item number, the block would be mined. this however, has changed and now it goes by "needs_netherite_tool" which is fine, until you realized that some mods had items and blocks that exceeded these values. You can make you own "needs_mod_tool" but I feel that this is more limiting(and just more work) than before. So is there anyway to use something similar to the old tier system while also still being compatible with a lot of other mod tools?
    • Well, when I log in to the server, sometimes within an hour, sometimes within a minute, the server closes and informs me that there was a Ticking entity error. Below is the crash report
    • This forum is for Forge, not NeoForge. Please go to them for support.
    • Forge version: 55.0.0 Minecraft version: 1.21.5 Downloads: As this is the start of a new version, it is recommended that you check the downloads page and use the latest version to receive any bug fixes. Downloads page Intro: Good evening! Today, we have released our initial build of Forge 55.0 for Minecraft 1.21.5. 1.21.5 is the newest member of the 1.21 family of versions, which was released yesterday on March 25, 2025. As a reminder, the first minor (X.0) of a Forge version is a beta. Forge betas are marked as such on the bottom left of the title screen and are candidates for any breaking changes. Additionally, there are a couple of important things to note about this update, which I've made sure to mention in this post as well. Feel free to chat with us about bugs or these implementation changes on GitHub and in our Discord server. As always, we will continue to keep all versions of 1.21 and 1.20 in active support as covered by our tiered support policy. Cheers, happy modding, and good luck porting! Rendering Refactor For those who tuned in to Minecraft Live on March 22, 2025, you may already know that Mojang have announced their intention to bring their new Vibrant Visuals overhaul to Java in the future. They've taken the first steps toward this by refactoring how rendering pipelines and render types are handled internally. This has, in turn, made many of Forge's rendering APIs that have existed for years obsolete, as they (for the most part) can be done directly in vanilla. If there was a rendering API that was provided by Forge which you believe should be re-implemented, we're happy to discuss on GitHub through an issue or a pull request. Deprecation of weapon-like ToolActions In 1.21.5, Minecraft added new data components for defining the characteristics of weapons in data. This includes attack speed, block tags which define efficient blocks, and more. As such, we will begin marking our ToolActions solution for this as deprecated. ToolActions were originally added to address the problem of creating modded tools that needed to perform the same actions as vanilla tools. There are still a few tool actions that will continue to be used, such as the shears tool action for example. There are some existing Forge tool actions that are currently obsolete and have no effect given the way the new data components are implemented. We will continue to work on these deprecations and invite you to chat with us on GitHub or Discord if you have any questions.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.