Jump to content

Recommended Posts

Posted

First, I am aware of the DS_Store issue that happens on macOS, but I am on a Windows machine, so it should not be the problem.

 

Now onto the crash, I implemented a custom block and it was working properly, it was lacking textures so I wanted to add them. I created an assets folder on the resources folder as follows:

 

PathModels.jpg.8d6bec932b6fc18484cf35e00f290722.jpg

 

The block state class for the block is:

BlockState.jpg.59fd5b46cb6d11e64686dc1fa13c364a.jpg

 

The model for the block is:

Models_Block.jpg.d5089521ba4a15035b601cb1e498bc13.jpg

All faces of the block will be the same, this is just me learning how to do textures, I am aware that you can specify a model for each side.

 

And this is the model of the items:

Models_Item.jpg.f32ffcc131383a39cb7a3074930cacaa.jpg

 

The textures are found under the textures folder.

 

I would like to point out that these have been all of the modifications that were made to the mod after the functional implementation of the block/item.

Ever since these modifications whenever I run the client forge crashes due a "Rendering Overlay" with an invalid character on the namespace of the sounds.json file.

 

crash-2019-11-24_00.30.52-client.txt

 

The problem is that this file does not exist in my assets folder(or anywhere in my mod path at all), including the hidden folders.

I am not sure what is causing it if I remove the assets folder it still does not work(I have reverted from a previous version from Github)

Posted

Learn to read yer gawd damned errors.

 

Quote

net.minecraft.util.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: TechnomagicalAdvancements:sounds.json

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
11 hours ago, Draco18s said:

Learn to read yer gawd damned errors.

 

 

Mr/Mrs. Draco,

I am well aware of the reason for the crash, I have read the crash report thoroughly, If you had read my post carefully, you would have realized that such file does not exist, so it is impossible for it to not have incorrect characters on its namespace.

But I do appreciate the suggestion, I hope that in the future you will also be more attentive to other texts.

Esmerald1no

Posted (edited)
1 hour ago, diesieben07 said:
 
 
 
 
11 minutes ago, diesieben07 said:

If you had looked at your own screenshots carefully, you would have realized that it does.

image.png.799698e581d57eb3453952b6b0ef21cd.png

Thank you for pointing that out to me diesieben07, but as I have pointed out to Draco18s the file is not present.

You are free to assume that I have a vision impairment and just am overlooking the file that is staring at me, but I ask you at least to believe in Powershell's capability of searching through directories.

I have used the Get-Childitem command to search through both of my drives for any file with the sounds word on its filename:

1657336877_searchofpoweshell.jpg.ab5b483304409736f6e5a5694c609ff6.jpg

and here are the output files for each unit:

search_for_sounds_on_D.txt Mind you that the mod is on this Unit so the file should be here

search_for_sounds_on_C.txt

But if you do not care to go through them I can assure you that the file mentioned on the crash is nonexistent on the mod directory.

Please, I do not mean any bad connotation in this post, implying that I am trying to confront you or think that you are incapable of understanding my situation, but I do ask that the same respect I have for your programming capabilities to be put on mine.

I am aware that I am new to the Minecraft programming scene and I have much to learn, as it is very intricate and has its quirks and all help is much welcome, but I think that I am capable of searching for a file.

Esmerald1no

Edited by Esmerald1no
forgot signature
Posted

i.e. "read your damned errors." The error tells you what's wrong. There are invalid characters in your paths. The file its looking for might not exist, but there are still invalid characters in the path to that file.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Esmerald1no changed the title to (SOLVED)[1.14.4] Crash upon adding assets folder

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I know that this may be a basic question, but I am very new to modding. I am trying to have it so that I can create modified Vanilla loot tables that use a custom enchantment as a condition (i.e. enchantment present = item). However, I am having trouble trying to implement this; the LootItemRandomChanceWithEnchantedBonusCondition constructor needs a Holder<Enchantment> and I am unable to use the getOrThrow() method on the custom enchantment declared in my mod's enchantments class. Here is what I have so far in the GLM:   protected void start(HolderLookup.Provider registries) { HolderLookup.RegistryLookup<Enchantment> registrylookup = registries.lookupOrThrow(Registries.ENCHANTMENT); LootItemRandomChanceWithEnchantedBonusCondition lootItemRandomChanceWithEnchantedBonusCondition = new LootItemRandomChanceWithEnchantedBonusCondition(0.0f, LevelBasedValue.perLevel(0.07f), registrylookup.getOrThrow(*enchantment here*)); this.add("nebu_from_deepslate", new AddItemModifier(new LootItemCondition[]{ LootItemBlockStatePropertyCondition.hasBlockStateProperties(Blocks.DEEPSLATE).build(), LootItemRandomChanceCondition.randomChance(0.25f).build(), lootItemRandomChanceWithEnchantedBonusCondition }, OrichalcumItems.NEBU.get())); }   Inserting Enchantments.[vanilla enchantment here] actually works but trying to declare an enchantment from my custom enchantments class as [mod enchantment class].[custom enchantment] does not work even though they are both a ResourceKey and are registered in Registries.ENCHANTMENT. Basically, how would I go about making it so that a custom enchantment declared as a ResourceKey<Enchantment> of value ResourceKey.create(Registries.ENCHANTMENT, ResourceLocation.fromNamespaceAndPath([modid], [name])), declared in a seperate enchantments class, can be used in the LootItemRandomChanceWithEnchantedBonusCondition constructor as a Holder? I can't use getOrThrow() because there is no level or block entity/entity in the start() method and it is running as datagen. It's driving me nuts.
    • Hi here is an update. I was able to fix the code so my mod does not crash Minecraft. Please understand that I am new to modding but I honestly am having a hard time understanding how anyone can get this to work without having extensive programming and debugging experience as well as searching across the Internet, multiple gen AI bots (claude, grok, openai), and examining source code hidden in the gradle directory and in various github repositories. I guess I am wrong because clearly there are thousands of mods so maybe I am just a newbie. Ok, rant over, here is a step by step summary so others can save the 3 days it took me to figure this out.   1. First, I am using forge 54.1.0 and Minecraft 1.21.4 2. I am creating a mod to add a shotgun to Minecraft 3. After creating the mod and compiling it, I installed the .jar file to the proper directory in Minecraft and used 1.21.4-forge-54.1.0 4. The mod immediately crashed with the error: Caused by: java.lang.NullPointerException: Item id not set 5. Using the stack trace, I determined that the Exception was being thrown from the net.minecraft.world.item.Item.Properties class 6. It seems that there are no javadocs for this class, so I used IntelliJ which was able to provide a decompiled version of the class, which I then examined to see the source of the error. Side question: Are there javadocs? 7. This method, specifically, was the culprit: protected String effectiveDescriptionId() {      return this.descriptionId.get(Objects.requireNonNull(this.id, "Item id not set"));  } 8. Now my quest was to determine how to set this.id. Looking at the same source file, I determined there was another method:  public Item.Properties setId(ResourceKey<Item> pId) {             this.id = pId;             return this;   } 9. So now, I need to figure out how to call setId(). This required working backwards a bit. Starting from the constructor, I stubbed out the variable p which is of type Item.Properties public static final RegistryObject<Item> SHOTGUN = ITEMS.register("shotgun", () -> new ShotgunItem(p)); Rather than putting this all on one line, I split it up for readability like this: private static final Item.Properties p = new Item.Properties().useItemDescriptionPrefix().setId(rk); Here is was the missing function, setId(), which takes a type of ResourceKey<Item>. My next problem is that due to the apparent lack of documentation (I tried searching the docs on this site) I could not determine the full import path to ResourceKey. I did some random searching on the Internet and stumbled across a Github repository which gave two clues: import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; Then I created the rk variable like this: private static ResourceKey<Item> rk = ResourceKey.create(Registries.ITEM, ResourceLocation.parse("modid:shotgunmod")); And now putting it all together in order: private static ResourceKey<Item> rk = ResourceKey.create(Registries.ITEM, ResourceLocation.parse("modid:shotgunmod")); private static final Item.Properties p = new Item.Properties().useItemDescriptionPrefix().setId(rk); public static final RegistryObject<Item> SHOTGUN = ITEMS.register("shotgun", () -> new ShotgunItem(p)); This compiled and the mod no longer crashes. I still have more to do on it, but hopefully this will save someone hours. I welcome any feedback and if I missed some obvious modding resource or tutorial that has this information. If not, I might suggest we add it somewhere for people trying to write a mod that doesn't crash. Thank you !!!  
    • I will keep adding to this thread with more information in case anyone can help, or at the very least I can keep my troubleshooting organized. I decided to downgrade to 54.1.0 in the hopes that this would fix the issue but it didn't. At least now I am on a "recommended" version. The crash report did confirm my earlier post that the Exception is coming from effectiveDescriptionId(). I'll continue to see if I can find a way to set the ID manually.   Caused by: java.lang.NullPointerException: Item id not set         at java.base/java.util.Objects.requireNonNull(Objects.java:259) ~[?:?]         at TRANSFORMER/[email protected]/net.minecraft.world.item.Item$Properties.effectiveDescriptionId(Item.java:465) ~[forge-1.21.4-54.1.0-client.jar!/:?]         at TRANSFORMER/[email protected]/net.minecraft.world.item.Item.<init>(Item.java:111) ~[forge-1.21.4-54.1.0-client.jar!/:?]         at TRANSFORMER/[email protected]/com.example.shotgunmod.ShotgunItem.<init>(ShotgunItem.java:19) ~[shotgunmod-1.0.0.jar!/:1.0.0]         at TRANSFORMER/[email protected]/com.example.shotgunmod.ModItems.lambda$static$0(ModItems.java:15) ~[shotgunmod-1.0.0.jar!/:1.0.0]         at TRANSFORMER/[email protected]/net.minecraftforge.registries.DeferredRegister$EventDispatcher.lambda$handleEvent      
    • It just randomly stop working after a rebooted my dedicated server PLEASE HELP!   com.google.gson   Failed to start the minecraft server com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive; at path $  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.