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Hey there

I have a problem with generating trees with branches. Branch block has 6 states - for all directions (true/false). Tree is growing from added "schematic" file, and also rotating. And when it rotates, branch blocks don't know that and they stay connected for example to air. That shouldn't happen. So, is there any option to notify the neightbours when the block is placing? Using IWorld.
 

Branch block - when notified
 

Spoiler

@Override
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
    IFluidState ifluidstate = worldIn.getFluidState(pos);
    BlockPos blockpos1 = pos.north();
    BlockPos blockpos2 = pos.east();
    BlockPos blockpos3 = pos.south();
    BlockPos blockpos4 = pos.west();
    BlockPos blockpos5 = pos.up();
    BlockPos blockpos6 = pos.down();
    BlockState blockstate = worldIn.getBlockState(blockpos1);
    BlockState blockstate1 = worldIn.getBlockState(blockpos2);
    BlockState blockstate2 = worldIn.getBlockState(blockpos3);
    BlockState blockstate3 = worldIn.getBlockState(blockpos4);
    BlockState blockstate4 = worldIn.getBlockState(blockpos5);
    BlockState blockstate5 = worldIn.getBlockState(blockpos6);
    boolean flag = this.func_220113_a(blockstate, blockstate.func_224755_d(worldIn, blockpos1, Direction.SOUTH), Direction.SOUTH);
    boolean flag1 = this.func_220113_a(blockstate1, blockstate1.func_224755_d(worldIn, blockpos2, Direction.WEST), Direction.WEST);
    boolean flag2 = this.func_220113_a(blockstate2, blockstate2.func_224755_d(worldIn, blockpos3, Direction.NORTH), Direction.NORTH);
    boolean flag3 = this.func_220113_a(blockstate3, blockstate3.func_224755_d(worldIn, blockpos4, Direction.EAST), Direction.EAST);
    boolean flag4 = this.func_220113_a(blockstate4, blockstate4.func_224755_d(worldIn, blockpos5, Direction.UP), Direction.UP);
    boolean flag5 = this.func_220113_a(blockstate5, blockstate5.func_224755_d(worldIn, blockpos6, Direction.DOWN), Direction.DOWN);
    worldIn.setBlockState(pos, this.getDefaultState().with(UP, Boolean.valueOf(flag4)).with(DOWN, Boolean.valueOf(flag5)).with(NORTH, Boolean.valueOf(flag)).with(EAST, Boolean.valueOf(flag1)).with(SOUTH, Boolean.valueOf(flag2)).with(WEST, Boolean.valueOf(flag3)).with(WATERLOGGED, Boolean.valueOf(ifluidstate.getFluid() == Fluids.WATER)));

}

"Schematic" file:

Spoiler


    @Override
    public Set<BlockPos> setBlocks() {
Block(-1,1,-1,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(0,1,-1,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(0,1,0,"wildnature:mahogany_branch");
Block(-1,2,0,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(0,2,0,"wildnature:mahogany_branch");
Block(1,2,0,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(0,3,0,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(1,3,0,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(1,1,1,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(0,2,1,"wildnature:mahogany_leaves[distance=7,persistent=true]");
Block(-3,0,3,"minecraft:dirt");

//   wildnature mod
//           created by matez 
//         all rights reserved   
//     http://bit.ly/wildnature-mod
return super.setBlocks();
    }

SchemFeature class(when tree growing)
 

Spoiler

@Override
protected boolean place(Set<BlockPos> changedBlocks, IWorldGenerationReader worldIn, Random rand, BlockPos position, MutableBoundingBox p_208519_5_) {
    if(!isSoil(worldIn, position.down(), getSapling())){
        return false;
    }

    this.world=(IWorld)worldIn;
    this.startBlockPos=position;
    this.random=rand;
    rotation= MathCalc.rint(1,4,rand);
    setBlocks();
    //setAddionalBlocks();
    return true;
}

Block() method (placing blocks)
 

Spoiler

public void Block(int x, int y, int z, BlockState state){
    BlockPos pos = startBlockPos;
    int sx = startBlockPos.getX();
    int sy = startBlockPos.getY()-1;
    int sz = startBlockPos.getZ();
    if(rotation>=1 && rotation<=4){
        if(rotation==1){
            pos = new BlockPos(x+sx,y+sy,z+sz);//north
        }else if(rotation==2){
            pos = new BlockPos(-x+sx,y+sy,-z+sz);//south
        }else if (rotation==3){
            pos = new BlockPos(z+sx,y+sy,x+sz);
        }else{
            pos = new BlockPos(-z+sx,y+sy,-x+sz);
        }
    }else{
        throw new IllegalArgumentException("Unknown rotation for tree at " + startBlockPos.toString() + " :\nrotation = " + rotation + " (1-4)\n   Please report it to author!");
    }

    //world.setBlockState(pos, state, 2);
    //setBlockState(world,pos,state);
    if(state.getBlock() instanceof BranchBase){
        addionalBlocks.add(new BlockStatePos(state,pos));
    }
    world.setBlockState(pos,state,19);
    addedBlocks.add(pos);
}

world.setBlockState flags seems not working

Please help!

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