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[1.12.2]Problem with armor animation


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Just now, Itz_Yuseix said:

My Class File

package addon.dsm.armor.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 * ModelPlayer - Either Mojang or a mod author
 * Created using Tabula 7.1.0
 */
public class ModeloRopas extends ModelBiped {
    public ModelRenderer BrazoIsquierdo;
    public ModelRenderer PiernaDerecha;
    public ModelRenderer BrazoDerecho;
    public ModelRenderer PiernaIsquierda;
    public ModelRenderer Cuerpo;

    public ModeloRopas(float f)
    {
        super(f, 0, 64, 64);
        this.textureWidth = 64;
        this.textureHeight = 64;
        
        this.PiernaIsquierda = new ModelRenderer(this, 0, 48);
        this.PiernaIsquierda.setRotationPoint(1.9F, 12.0F, 0.0F);
        this.PiernaIsquierda.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.PiernaDerecha = new ModelRenderer(this, 0, 32);
        this.PiernaDerecha.setRotationPoint(-1.9F, 12.0F, 0.0F);
        this.PiernaDerecha.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.BrazoDerecho = new ModelRenderer(this, 40, 32);
        this.BrazoDerecho.setRotationPoint(-5.0F, 2.0F, 10.0F);
        this.BrazoDerecho.addBox(-3.0F, -2.0F, -12.0F, 4, 12, 4, 0.25F);
        this.BrazoIsquierdo = new ModelRenderer(this, 48, 48);
        this.BrazoIsquierdo.setRotationPoint(5.0F, 2.0F, 0.0F);
        this.BrazoIsquierdo.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.25F);
        this.Cuerpo = new ModelRenderer(this, 16, 32);
        this.Cuerpo.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.Cuerpo.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.25F);
        
        this.bipedBody.addChild(this.Cuerpo);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedRightArm.addChild(this.BrazoDerecho);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedLeftLeg.addChild(this.PiernaIsquierda);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
        this.PiernaIsquierda.render(f5);
        this.PiernaDerecha.render(f5);
        this.BrazoDerecho.render(f5);
        this.BrazoIsquierdo.render(f5);
        this.Cuerpo.render(f5);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

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You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

  • Confused 1

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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20 hours ago, imacatlolol said:

You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

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3 minutes ago, Itz_Yuseix said:

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

this is my item class 
 

package addon.dsm.items;

import addon.dsm.armor.model.ModeloRopas;
import addon.dsm.main.DemonSlayerMain;
import addon.dsm.main.IHasModel;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class DSMRopa1 extends ItemArmor implements IHasModel{
    public DSMRopa1(String name, CreativeTabs tab, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) {
        super(materialIn, 1, equipmentSlotIn);
        setUnlocalizedName(name);
        setRegistryName(name);
        setCreativeTab(tab);
        setMaxStackSize(1);
        
        ModItems.ITEMS.add(this);
    }

    @Override
    public void registerModels() {
        
        DemonSlayerMain.proxy.registerItemRenderer(this, 0, "inventory");
    }
    @SideOnly(Side.CLIENT)
    @Override
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) 
    {
        if(!itemStack.isEmpty()) 
        {
            if(itemStack.getItem() instanceof ItemArmor) 
            {
                ModeloRopas armorModel = new ModeloRopas(0.25f);
                ModeloRopas armorModelLegs = new ModeloRopas(0.25f);
                
                armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST);
                armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModelLegs.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);
                armorModelLegs.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);

                armorModel.isSneak = _default.isSneak;
                armorModel.isRiding = _default.isRiding;
                armorModel.isChild = _default.isChild;
                armorModel.rightArmPose = _default.rightArmPose;
                armorModel.leftArmPose = _default.leftArmPose;
                
                armorModelLegs.isSneak = _default.isSneak;
                armorModelLegs.isRiding = _default.isRiding;
                armorModelLegs.isChild = _default.isChild;
                armorModelLegs.rightArmPose = _default.rightArmPose;
                armorModelLegs.leftArmPose = _default.leftArmPose;

                return armorModel;
            }
        }
        
        return null;
    }    
}
 

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