Posted December 13, 20195 yr I am following this Github: https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 to make a dimension. I have a few questions: How do I teleport a player using the function? What do I put into the parameters? How do I get the dimensionType? Is there a simple way to make a simple ChunkGenerator that makes you spawn anywhere above ground? How do I make the dimension have a biome? Edited December 14, 20195 yr by RaphGamingz First Question Answered
December 14, 20195 yr On 12/13/2019 at 1:45 AM, RaphGamingz said: How do I get the dimensionType? When you create a dimension, you have to pass a DimensionType to DimensionManager.registerDimension() Why not...hold onto it? If you have access to the world, you can also query that world for its dimension information, which includes the DimensionType. Edited December 14, 20195 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 15, 20195 yr Author Could someone explain these functions and what i should put in it @Override public ChunkGenerator<?> createChunkGenerator() { return null; } @Override public BlockPos findSpawn(ChunkPos chunkPosIn, boolean checkValid) { return null; } @Override public BlockPos findSpawn(int posX, int posZ, boolean checkValid) { return null; } @Override public float calculateCelestialAngle(long worldTime, float partialTicks) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override public Vec3d getFogColor(float celestialAngle, float partialTicks) { return null; } @Override public boolean canRespawnHere() { return false; } @Override public boolean doesXZShowFog(int x, int z) { return false; } and how do I add a biome to the dimension
December 16, 20195 yr On 12/15/2019 at 6:42 AM, RaphGamingz said: Could someone explain these functions and what i should put in it @Override public ChunkGenerator<?> createChunkGenerator() { return null; } @Override public BlockPos findSpawn(ChunkPos chunkPosIn, boolean checkValid) { return null; } @Override public BlockPos findSpawn(int posX, int posZ, boolean checkValid) { return null; } @Override public float calculateCelestialAngle(long worldTime, float partialTicks) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override public Vec3d getFogColor(float celestialAngle, float partialTicks) { return null; } @Override public boolean canRespawnHere() { return false; } @Override public boolean doesXZShowFog(int x, int z) { return false; } and how do I add a biome to the dimension Try looking how vanilla does it. createChunkGenerator() is the function you're looking for to add a biome (if I remember correctly)
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