Jump to content

Recommended Posts

Posted (edited)

I am following this Github: https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 to make a dimension. I have a few questions:

How do I teleport a player using the function? What do I put into the parameters? How do I get the dimensionType?

Is there a simple way to make a simple ChunkGenerator that makes you spawn anywhere above ground?

How do I make the dimension have a biome?

Edited by RaphGamingz
First Question Answered
Posted (edited)
On 12/13/2019 at 1:45 AM, RaphGamingz said:

How do I get the dimensionType?

When you create a dimension, you have to pass a DimensionType to DimensionManager.registerDimension()

 

Why not...hold onto it?

 

If you have access to the world, you can also query that world for its dimension information, which includes the DimensionType.

Edited by Draco18s
  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Could someone explain these functions and what i should put in it

@Override
	public ChunkGenerator<?> createChunkGenerator() {
		return null;
	}

	@Override
	public BlockPos findSpawn(ChunkPos chunkPosIn, boolean checkValid) {
		return null;
	}

	@Override
	public BlockPos findSpawn(int posX, int posZ, boolean checkValid) {
		return null;
	}

	@Override
	public float calculateCelestialAngle(long worldTime, float partialTicks) {
		return 0;
	}

	@Override
	public boolean isSurfaceWorld() {
		return false;
	}

	@Override
	public Vec3d getFogColor(float celestialAngle, float partialTicks) {
		return null;
	}

	@Override
	public boolean canRespawnHere() {
		return false;
	}

	@Override
	public boolean doesXZShowFog(int x, int z) {
		return false;
	}

and how do I add a biome to the dimension

Posted
On 12/15/2019 at 6:42 AM, RaphGamingz said:

Could someone explain these functions and what i should put in it


@Override
	public ChunkGenerator<?> createChunkGenerator() {
		return null;
	}

	@Override
	public BlockPos findSpawn(ChunkPos chunkPosIn, boolean checkValid) {
		return null;
	}

	@Override
	public BlockPos findSpawn(int posX, int posZ, boolean checkValid) {
		return null;
	}

	@Override
	public float calculateCelestialAngle(long worldTime, float partialTicks) {
		return 0;
	}

	@Override
	public boolean isSurfaceWorld() {
		return false;
	}

	@Override
	public Vec3d getFogColor(float celestialAngle, float partialTicks) {
		return null;
	}

	@Override
	public boolean canRespawnHere() {
		return false;
	}

	@Override
	public boolean doesXZShowFog(int x, int z) {
		return false;
	}

and how do I add a biome to the dimension

Try looking how vanilla does it. createChunkGenerator() is the function you're looking for to add a biome (if I remember correctly)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.