Posted December 15, 20195 yr Hi guys, i don't understand why but when i use world.getTileEntity(pos) on a position in which there is a TileEntity setted with world.setTileEntity(pos, entity), it returns me null even if, using debug, the TileEntity exists in the List of the Client and Server World. I leave the class of the block in which I use the two methods. package com.yurim.alotofthings.block; import com.yurim.alotofthings.tileentity.LumberjackTileEntity; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.material.Material; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.inventory.container.INamedContainerProvider; import net.minecraft.item.ItemStack; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fml.network.NetworkHooks; import javax.annotation.Nullable; /** * @author Yurim * @version 1.0A **/ @SuppressWarnings("NullableProblems") public class Lumberjack extends Block { public Lumberjack() { super(net.minecraft.block.Block.Properties.create(Material.IRON).hardnessAndResistance(2.0f)); } @Override public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { if (!worldIn.isRemote) { TileEntity entity = worldIn.getTileEntity(pos); if (entity instanceof LumberjackTileEntity && entity.getPos().equals(pos)) { NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) entity, entity.getPos()); return true; } } return false; } @Override public void onBlockPlacedBy(World world, BlockPos pos, BlockState state, @Nullable LivingEntity entity, ItemStack stack) { if (entity != null) { Direction direction = getFacingFromEntity(pos, entity); world.setBlockState(pos, state.with(BlockStateProperties.FACING, direction), 2); world.setTileEntity(pos, new LumberjackTileEntity(direction, pos)); } } private static Direction getFacingFromEntity(BlockPos clickedBlock, LivingEntity entity) { return Direction.getFacingFromVector((float) (entity.posX - clickedBlock.getX()), (float) (entity.posY - clickedBlock.getY()), (float) (entity.posZ - clickedBlock.getZ())); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { super.fillStateContainer(builder); builder.add(BlockStateProperties.FACING); } @Override public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { TileEntity e = worldIn.getTileEntity(pos); if (e instanceof LumberjackTileEntity) { ((LumberjackTileEntity) e).dropToWorld(worldIn, pos); } super.onBlockHarvested(worldIn, pos, state, player); } }
December 15, 20195 yr 13 minutes ago, Yurim64 said: world.setTileEntity(pos, new LumberjackTileEntity(direction, pos)); You can't just do this. Override hasTileEntity and CreateTileEntity in your block class. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 15, 20195 yr Author 23 minutes ago, Draco18s said: You can't just do this. Override hasTileEntity and CreateTileEntity in your block class. yes, but if I do this then I have another problem I was trying to solve. I cannot pass the block direction to TileEntity in the CreateTileEntity method, because the onBlockPlacedBy method, in which I also set the direction, is called later. Any suggestions? Edited December 15, 20195 yr by Yurim64
December 15, 20195 yr You don't need to. The TileEntity can query the blockstate of its own position any time it wants. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 15, 20195 yr Author 19 minutes ago, Draco18s said: You don't need to. The TileEntity can query the blockstate of its own position any time it wants. Oh, ok. Thank you very much
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