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1.12.2 No such element exception only when outside of dev enviorment


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Posted

Hi, 

 

I just build my mod using the gradle build task, and threw it into my mod pack to test on my client. The client fails silently and does not registered any of my mod. It fails when I try to set material to each block. I do not understand why in the dev environment this will work but in a modpack it will not. May anyone point me in the right direction?

 

Offending code:

    private static Material translateMaterial(String material) throws IllegalAccessException {
        Material m = (Material) Arrays.stream(Material.class.getFields())
                .filter( f-> f.getName().equalsIgnoreCase(material))
                .findFirst()
                .get()
                .get(Material.class.getFields());

        return m;
    }

 

Logs:

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Posted (edited)

 

  On 12/19/2019 at 8:58 AM, diesieben07 said:

Minecraft is obfuscated outside the development environment, field and methods will have SRG names (func_12345_x, etc.).

It looks like you are trying to get a material by name, which is not possible, since materials do not have names.

Expand  

Well that puts a hamper to my plan. I think I can get around it by explicitly stating the material (e.g. var mat = Material.ROCK) with switch statements, but that approach sounds ugly.

 

EDIT:

 

I can just populate my hash map with the values that are in my XML file if I can't use reflection. It would be a cleaner then my first idea.  Thanks diesieben!

Edited by Cilka
Found a work around for my problem.

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