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Posted

Hello, I am trying to make a tool that when used, it resets the current dimension to its default state(when first generated). This proves to be a little hard for me, and I still haven't been able to do it.

 

I'd like for the dim to reset without the players being kicked from the dim(so the blocks all change but the players stay in the dimension, if it's possible of course).

 

Thanks for the help.

 

I'm using Forge 14.23.5.2838 for 1.12.2 and Eclipse IDE

Edited by Memoh

With my knowledge I think it would be impossible to do or almost crappy-codded with saving dimension on entering in another file and then using item you mentiod mod starts checking every line of chunk you in and rewriting it to saved. It would be very FPS-issued. But again, that's with my knowledge, maybe I'm not right and somebody could do trick like thiso.O

  • Author
21 hours ago, ScarlettSh0 said:

With my knowledge I think it would be impossible to do or almost crappy-codded with saving dimension on entering in another file and then using item you mentiod mod starts checking every line of chunk you in and rewriting it to saved. It would be very FPS-issued. But again, that's with my knowledge, maybe I'm not right and somebody could do trick like thiso.O

I see, yeah it would probably hurt your frames a lot...

 

Still gotta wonder if it's actually possible. I really wanna be able to do it.

On 12/25/2019 at 5:03 AM, Memoh said:

I'd like for the dim to reset without the players being kicked from the dim(so the blocks all change but the players stay in the dimension, if it's possible of course).

AFAIK it is not possible. By "resetting the world" you are basically creating a new World.

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2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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5. Learn to use your IDE, especially the debugger.

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

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